I'm collaborating with inhumanrobot to make a top-down stealth game. You play as Ides, a prototype robot with the ability to scan entities and project holograms of them to disguise yourself. You were awoken by the artificial intelligence BRUCE to sneak around and steal a certain important orb.
The main mechanic is that you have to disguise yourself in order to get past the security. You might impersonate a guard in order to get past another guard. You might impersonate a potted plant to wait for security roombas to pass. You can only remember one scanned entity at a time.
These are the goals that I would like to accomplish:
- Ides can walk around a level, scan entities, and disguise itself as them
- Ides must disguise itself to avoid obstacles in several different ways
- Several levels to complete
- BRUCE has dialog
We are planning to use Godot, which neither of us have used before.
This is roughly how I imagine the layout to be:
inhumanrobot will respond soon with more concept art.