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We have created some new entities: the Human Guard and the Potted Plant. The security roomba has also been renamed to the Doomba because the sprite that inhumanrobot made for it is scary. Ides also has a new look.

Ides can now scan entities and receive dialog from BRUCE. Sometimes it takes me a while to figure out how I want to organize functionality in nodes, but once I do, I feel like it makes sense, and is pretty easy to scale.

We also have a HUD, like the one in my concept art.


The recent visual assets:

My first tiles:

Tiles are hard, and, if I have time, I'll probably end up redoing some of them to see if I can get a smoother look! Right now, cranking out assets so we can have all original art in our game for our completion goal for the jam!