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Laouro

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A member registered Jul 23, 2018 · View creator page →

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What a cute love story. I wasn't curious about that thing so I didn't go back and tried to learn the true...I didn't, nothing was hidden, everything is perfect...

Really love the style and the feel. Too bad it ends on a cliffhanger.

I really enjoy the visuals. In fact I was hyped to try this game since I saw your screenshots in the discord. And the music is cool too. Really an ejoyable experience over all !

I still had plans to add loads of features ! For example, selective mediums, expanding the manual and explaining needs and auxotrophy. I worked on some of them but didn't update the game as I still have to change the way the objectives works to adapt them to these new changes. 

Well done figuring out how to complete the objectives with so little help. Did you unlock endless mode ?

Must have been hard doing the branching paths in such short time. The game was fun, even if I found the hitbox to be a bit too harsh.

I'm really liking the concept and the art for this one

Here's the first downloadable version !

I added a few things, but I won't spoil it. Discover it all by yourself !

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Progress after a week :

Working features :

-Tubes that can be removed added

-Petri dishes that only show what is put on them

-A fridge, to store/retrieve the petri dishes

-An optional tutorial (but I would really prefer if you'd skip it)

-An incubator, to let grow the micro population until you can see them (like in the first gif)

-A page of a manual with the different kind of micro colonies listed

-A very dynamic lists of objective, and also dynamic buttons to achieve said objectives (was a pain to align the text with the buttons, but it works !)

-The first two objectives are achievable

Planned features :

-Adding/remove/rewash petri dishes

-Make the third objective achievable

-Maybe, an endless mode once the first three objectives are complete


Oh and if you want more gifs look at my twitter thread : https://twitter.com/TriupLauro/status/1149696778666749952

Day 4

I managed to handle multiple petri dishes but I feel my coding isn't really optimal. But still it works and it remembers what's in the different dishes.

I implemented adding test tube just enough to fill the rack. Each test tube has its own label and content (the newly added are empty).

But most importantly I added the fridge to stock the petri dishes ! You can access the label of all petri dishes from the fridge !

Now I still have to : 

- manage a way to retrieve the dishes from the fridge without encumbering too much the table.

- Still trying something to choose the level of zoom

- I should start working on the in game manual and in game objectives

I remember having a hard time implementing wall jumps in GM:Studio and you just casually show it without even mentioning it XD

Good job, looks nice

TFW things finally work as intended !

Looks good and fun !

Here is what it looks like on Day 3


So I began tackling my nemesis in game maker studio : Handling in game text.

Found a good tutorial to input text and it works as intended. The default font is not very pretty but it can easily be changed later.

Also I implemented test tubes containing samples, and you can even add (only one for now) empty sterile tube to be filled.

Each tube as its own Id which is used to recall the corresponding label and to manage the content of the tubes I used a 2D array.

I mostly experiment on the go to see if things work out as planned. 

Don't know if this will be hard but what I plan next :

-An option to zoom/change the resolution...The game recquires quite a precise clicking

-A way to implement and handle multiple petri dishes (I still don't know how to record all the positions of the colonies, remove them, and retrieve them later...hopefully in a variable).

NB : A bensen burner is not enough if you have to work with pathogens in a real lab <<

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So here it is, my firs time participating in a game jam.

I had a licence for GameMaker Studio 1.4 and this idea for a game since a long time, but never really done anything with it.

This jam is the occasion to put my ideas into practice. Here is what I managed to do today !

First day

Super idée, bien réalisée et facile à prendre en main...Après je sais qu'il y avait pas beaucoup de temps mais j'aurais aussi voulu (pour être perfectionniste) pouvoir détecter les barrières et aussi avoir des conditions négatives (si pas de voiture, si pas de barrière).

Très sympa, la prochaine fois on essaiera de souffler dans la cartouche (huhu)