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[DevLog] Salvage

A topic by myserval created Jul 15, 2018 Views: 1,926 Replies: 18
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Submitted (12 edits) (+3)

The game is live!

https://itch.io/jam/my-first-game-jam-summer-2018/rate/284674


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Hi all! We're Dino House, and we're super excited to participate in this season's jam! You might remember me from the January My First Game Jam, where I made Confection Connection with 4 other people! This season, I'm part of a whole new team of jokers great people :)

And so, our game!

Salvage is a casual role playing game about sea exploration and hedging your bets on sunken scraps. Erm .... that sounds a lot darker than it actually is, it's lighthearted and fun at it's core! The core game loop is as follows:

1. Set sail

2. Find scraps and materials

3. Bring those scraps back to the dock

4. Sell those scraps at face value or salvage the scraps yourself for materials

5. Use those materials to upgrade your boat

Stylistically, the game is still under discussion, so as it develops you might see combat mechanics, story or rogue-like elements. We want to deliver on the core game loop first, but hopefully we'll also deliver some fun flavortext along the way, too.

I'm writing this on day one, so tomorrow I'll update you on everything we've worked through so far!

okay, it's a lot harder to write about victimless (and sorta legal) piracy than it is to write about a space cafe visual novel.
Hopefully you all enjoy the ride regardless!

And, before I go:

wheeeeeeeeeeeee


DAY 2: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 3: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 4: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 5: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 6: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 9: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 10: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 11: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 12: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 13: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 14: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?before=17#post-487751

Submitted

This is a cool idea! I'll definitely keep my eye on this project (O.o) Can't wait to see how this turns out! 

Submitted (1 edit)


Alrighty! If I included everything we've worked on in the last two days, it'd be a total mess. So instead, I'm gonna drip feed mechanics as we go along. Starting off, the overworld mechanic! As you saw momentarily yesterday, the overworld mechanic serves as the connection between the dock and any dives. Pressing forward moves the boat in the direction it's facing, and left and right turn the boat. The boat's turning speed is related to how fast it's going, so you can't turn very fast in place.  I'd show you this, but that requires making a gif and yesterday's gif literally took me 30 minutes to figure out hhaaaA



On spots where you can dive, a button prompt pops up, at which point you'll be taken to a separate, side scrolling level. Jimpy - erm wait, I haven't introduced the team yet, have I.

OK uh


That'll do.

Anywho, Yesterday, Jimpy made the boat movement system, and today started working on the diving mechanic and drew some concepts for the screen:


Essentially, your boat appears on the top of the screen, and you can see deep under the water. This screen is randomly generated. Or in theory it will be. You'll be able to pick up materials and hopefully, the boats and caves will contain dungeons of sorts. 

Good art

Barkley coded the UI, and put together an inventory system, including but not limited to:



And lastly, Myserval worked on drawing and implementing the tile map for the game.

After, of course, watching way too many aesprite tutorials. These tiles will most definitely change. I'm indecisive.

Host (1 edit)

aaaa confection connection was one of my favorite games from last jam!!! also this looks great so far!? i love how soft these colors are. i'm also rly curious what these boat materials will be--i feel like this could be a treasure trove of fun flavor text if you decide to go that route haha. also im definitely using sopping wet copy of moby dick as my weapon of voice.

Submitted(+1)

Ah! It makes me super happy to see you say that about Confection Connection! Hopefully some of the magic of that one will carry over to this one :) I think for a while the devlog had more views than the introduce yourself thread which is crazy. Salvage is totally gonna be the guy fieri of flavortext. Well, hopefully at least - we'll see haha

Submitted (1 edit)

Oh boy I keep leaving this for last, and I'm starting to think that's a bad idea.

This one's gonna be quick, cuz I gotta keep working on this stuff- I'm leaving for a weekend, so I've gotta work double time. Of course, as well, I'm finally starting to get scheduled again at work so I'm working 6 hours a day too. Oh joy. 

That's important gamedev stuff, i swear. 

Okay! We'll start off with some conceptual stuff:
Jimpy connected the overworld to the diving layout, at long last watching enough godot tutorials to figure out how to switch to a new scene.
Myserval adjusted and tried to change the boat movement mechanics, and partially succeeded
Barkley finished the inventory system, but not after a solid "inventory broke" commit to the github page and over 5 hours of going nowhere. But it works now! 

Art!

Myserval fully added the tileset for the most basic shapes: Island edges and corners. No concave pieces yet, but now the boat collides correctly with the islands. 

He also finished the main character sprite. It's not the one in the picture above, that was an early concept that I decided to put in for some reason. Also I just referenced myself in the third person and the first person in the same paragraph. jsesus

Here's the main character!


Here's swimming animations too!


To be used in conjunction, of course hahahahahhahahaahh oh god its late I can't fix that second one just for the devlog

In other news, Barkley set up the level music system. He also downloaded a pirates of the caribbean midi.

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