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Soggy Sweaty Games

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A member registered Feb 13, 2017 · View creator page →

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It's a really cool idea. I like it! My only problem was I found the it to be quite hard at times (I got stuck on the third level cause I suck lol) and a way to quit other than alt tabing out would be nice. but other than that it's great! Nice work

This is a really solid puzzle game! I love it. you got me on that first one! :D

it has promise. though I've found it can be a bit difficult to tell where I'm aiming. also I had trouble knowing what weapon I currently had. maybe if the cursor was a bit bigger and the Image for the weapon was a bit closer to the player or the cursor? idk just some suggestions if you decide to keep going with this game. other then that I liked it! I'm a sucker for top down shooters. :p 

I really like it! I love how relaxing the music is. sometimes the cards can be a little hard to understand but it's not bad. I was able to pick it up after a couple quick rounds.

Phew

With but 5 minutes to spare I managed to squeak something out before the end of the jam! It's not quite the same but I'm quite proud of it considering I rebuilt it from the ground up in the last 48 hours. there are still things that need work but this is what I have.

Go check it out!

the polish on this game is fan-frickin-tastic! i love it

unfortunately there's a lot going on in real life right now so I'm probably not going to be able to finish this game jam. I'll still see what I can do, but the past couple days have been very busy and kind of stressful. Either way I still learned a lot, and I've had fun. Good luck everyone.

Thanks! I'm gonna need it lol

I'm not usually one for card games but this looks awesome! keep it up!

Day 4/5

Slow and steady win's the race

Hello Everyone! I hope everyone's doing well today! I didn't post a Devlog yesterday, mostly because I didn't do enough to really put in a devlog so I decided to combine it with this one. 

Yesterday was mostly spent procrastinating lol! But when I get around to working on the game, I mostly just tweaked some things with the controls(I just can't stop myself lol) But it was a lot better prepared for what I did today

The movement's been vastly improved, still not perfect . But not bad considering this is actually the first time I've made an FPS.



I slapped together a new weapon and added the ability to switch between weapons you had. also added that nice little sway effect when you look around. I have it kinda stiff in the editor 'cause I found that in built versions the sway was a lot looser for some reason.

Tomorrow I'll probably try to start setting up some basic AI. I'm hoping to get something semi-playable out before the jam ends for some play-testing but we'll see how it goes. Here's Hopin'!

Anyway that's all I've got for now. till next time!

Thank you! Those are some words to live by. 

Day 3

He's Alive! sort of...

Hello everyone! Today is my third day working on "Pete Destroy's The Earth"  and I must be honest, it's off to a rough start. I've been working on this for probably about two and a half day's, and I'm just getting to player movement. now to be fair I had a lot of real world stuff to do today, and I got interrupted a lot. But still, I need to pick up the pace. so tomorrow I'm gonna try to really lock myself away and get things done! but in the mean time here's what I did today.


I got some basic player movement implemented. though I had to make a couple tweaks to my Keybinding system, and also it's kinda buggy. I'll try to fix it tomorrow.

also I got distracted and made a little placeholder gun, it may stay in the game idk.

And that's all I did! Hopefully I'll do much more tomorrow!

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Day 2

Menu's menu's everywhere!

Greetings everybody! It's day 2 for me and I spent all day today working on the main menu. I know it doesn't sound like a lot, but I've already knocked out most of the settings and everything so there's that! but the biggest time sink was actually setting up the control keybinding  portion of the menu. That sucker fought me every step of the way, to the point that even simple GUI components we're breaking! It's not pretty but it works, sort of. 

But yeah hopefully I won't have to deal with it any more, other than making it look better, and whatnot.

Anyway the rest of the things I did were a lot of scripting, laying down the foundation for all the In-game stuff to work better together and to make things easier in the long run. Thing's like the controls, so that I don't have to try and base a control system off of my half baked player controller spaghetti script , like usual...

Well that's it for today. Hopefully I can get something more tangible done tomorrow, we'll see.

Tis' I! the Savior of dirt apples! lol

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Pete Wellington Destroys Earth

"For some reason everybody hates Pete, I mean everybody, literally every human hates him. So Pete has to destroy the earth, it's the only logical thing to do!"

Hello everybody! this is my devlog for my game! I'm a bit late but let's see what I can do with the time remaining!

Outlining

So far I've just been laying out the basic idea. Which right now is a simple FPS where you have to kill all 7 or so billion people on the planet. Simple right?

well let's see what we've got so far...

Don't let my handwriting fool you, on some level that's English. lol! But yeah I've got some basics layed out.

I've also got some Starting things worked out before I actually start makin' the thing. Maybe I can avoid more spaghett code this way, Idk.

Eh, it's something I suppose. Anyway I'll probably catch some Z's and hop into unity tomorrow and start the grind!

1:  Hi there I'm PotatoJezuz, formally known as StabbyJoe1228.  And I'm late! lol

2:  not last jam but I was here in the 2018 summer jam, I made a  little game called The Scenic Route. I plan on doing everything better this year and expanding into 3D for a change. I want to start doing game development for a living so I'm hitting up all the game jams I can to get practice in.

3:  I love the S.T.A.L.K.E.R. games, mostly Call of Pripyat. I like Kerbal Space Program. I've also grown quit fond of Company of Heros, lately.

4: I've been making games on and off for about four years now. I've really only used the Unity engine. I tried UE4 for a bit but I just felt more at home in unity. You can see what I've published here. (hint it's not much)

5: I love to sing, I love Astronomy and all things space! and of course I like video games.

6: I want to Improve my workflow, and generally get better at making games.

7: Failure is the best way to learn. Don't feel bad if somebody say's "I don't like your game because [fill in the blank]" if you find their point is valid, then avoid doing that in the future. Else it's not valid, then tell them you're sorry they feel that way. Also, your first games probably aren't going to be good, that's okay, my games STILL aren't good. but don't let that get you down! one of these days we're gonna make something to be proud of! just you wait.

9: see question #2.

Wow we really did make like the same game lol. though yours is vastly superior. Nice work!

I love this! I really like the sound track too, this is something I could easily get addicted too. Nice work!

Thanks! I'll think about it. Right now I'm giving my poor brain a rest lol!

It. Is. Done. It's not the prettiest... but it should run! and that's something at least lol! Ahhh I feel accomplished now. Like I can now die a happy man, I've lived my life to it's apex, I can leave now. lol! anyway! until next time! PEACE!

Day 12

Okay, I'm really beginning to get anxious now with the end of the jam so close. But I think I can make it! It won't be the prettiest thing but it'll be functional. But, on to what I've done!

  • Enemies!


This bad boy want's your fish and gold! It's  super basic, it just spawns randomly and come's and takes some of your gold and fish. you can't really defend yourself against it. but it's just there to make things a bit more difficult.

  • Tweak to the Upgrade menu


Added A description that pops up when you mouse over an upgrade. Now you actually know what you're buying!

And with that the game is now in a "playable" state. I just need to work on sound now. And if I have any time left over after that then I might make some tweaks here and there before release.

But that's all for now! man this game has taken longer then I anticipated it would.

This is quite fun! I can't wait to see what the other level's bring to the game.

I like the art style! I'm looking forward to giving this a go... or two. lel

Day 11

Well, it was a hard fought battle, through all the bug's(I could find) through my poorly organized scripts, and through my inability to focus. I've finally Implemented...

  • The Upgrade system!

 

you can now spend your hard earned coins on player upgrades!

  • Save System!

The game saves your upgrades and coins so you can pickup where you left off last time!

  • Game Over Screen!


That's right, you can lose now. Though the game still isn't very hard.

Ahhhh. It feel's good to actually have some thing's to actually show off. Next on the agenda is to Implement some enemy's and maybe do some cleaning up and actually implement those clouds like I said I would. but I do believe that's all that's left to do before moving on to sound.

Well that's all for now! Now get off my DevLog page! lol

Thanks Godzilla! I Can't wait to finish this and give my poor burnt out brain a rest. lol!

Day 10

Today I got the upgrade system and the save system partly in place.  once these are in place then I just need to work on one or two more game mechanics, then the actual game is done. I'll just need to clean it up then work on sound! I'm really hoping I have enough time(and skill) to do at least a "decent" job with the sound design. But we'll see. I hope tomorrow I'll get more done. Today I was kinda busy, but by the time I got un-busy I couldn't really focus on what I was doing. so that lead to poor use of time, which is mostly why I don't already have these systems in place in the first place. well anyway doing SOMETHING is better than doing NOTHING I suppose. well I guess that's it, til next time.

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Day 9

Today I did't really do much of anything, but I did do one thing. I WAS able to fix the menu bug that made the water go FTL(faster than light) all I did was move the piece of code that makes the water move from the Update() method to the FixedUpdate() method. I guess the overhead from the engine running was enough to keep the frame rate down low enough that the water behaved within the normal laws of physics. But once the game was built and that overhead was gone the frame rate skyrocketed and with it, the water. But because the FixedUpdate() method updates Independently from the frame rate, it does't seem to have that problem. So yeah at least there's that,  anyway, I'll try to do more tomorrow. As of the time of this post I'm studying up on save data using binary files(I think... I don't know I'm very tired) I'm familiar with saving using Json but I wanted to try something else this time. welp! maybe tomorrow I'll have that upgrade system ready. who know's? I don't.

Day 8

Ahh. another day, another sense of slight disappointment in my own abilities... Anyway! Today I've started work on the upgrade menu.

There isn't much to say about it right now... it's pretty self explanatory at this point. though in other new's, I ran into my first bug!

 

Whenever I build the game, for some reason of which I have yet to discover(Though I haven't really investigated) the water decides it's done being slow. So it goes a million miles per hour instead. lol


(Just in case you weren't sure, this is what it's supposed to look like.)

But anyway. That's all I got right now. Hopefully more tomorrow!

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Day 7

We're about at the halfway point now! Can't wait to see what everybody's done by next week. anyways, I've got the menu very nearly fully functional. I just need to work on the upgrade menu now and then the menu's side of thing's should be done! also managed to achieve a semi-animated background as well!

(It's not that janky in-game I swear!)

also got the transition stuff in place, considering I've never done transitions like this I think I did alright.


and yes as you may have seen above. I am working on adding clouds! soon the sky's won't be so lonely! 


Anyway! I think that's about it today. Until next time!

Day 6

So I decided to go ahead and post today, I also decided to work on the Main menu first before the Upgrade menu. Today was all prep for implementing the Main menu. Unless I completely laze out tomorrow, the next post should be introducing the menu.

But for now here's what I've done so far.

This is kinda what you can expect from the finished menu, though this isn't the finale draft. I'll probably change it a bit, though for the most part I'm pretty happy with it. Mostly the grass and the shadow's for the tree need work.

Also, I've slapped together a mostly customize-able fade to/form black script so smooth transition between scenes is now... ya know... a thing that can happen...

  

Annnd That's about it. Perhaps tomorrow I'll have a menu!

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Day 5

Luckily today was not as horrible as yesterday! But I still don't have a lot to show today, as a decent portion of my time was taken up brainstorming  more features to keep the player interested for a longer period of time. My solution to this problem was of course...


MONEY!

  • Added In-game currency for purchasing player upgrades and whatnot! (Money Accumulates quicker the faster you move)


I don't know if I'll start work on the Main menu, or the Upgrade menu tomorrow. But either way it may take more then one day so I may not post tomorrow.

also I changed my Gif recorder again so now I can record better Gif's, at any length I want... so yay!

\(OwO)/

anyway that's it for today. Over and out or whatever!

Everything look's pretty good to me! I especially like that background. And I don't think that rock look's half bad tbh!

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Day 4

Remember how last entry of this DevLog I said I hoped today wouldn't be as much of a drag as yesterday? well that did not happen. I actually got LESS done today. but to my defense, I've been pretty busy today with real life things. So here's what I've done.

  •   More fully Implemented the fish system (You can now consume fish to regain strength and fish now spontaneously fling themselves out of the water and into your boat (randomly) as you row lol!) 

That's it... that's all I've done. But I have some thing's planned for the near future. Namely, I've been looking at sound effects creating software. I think for this Jam I'm going to experiment with Bfxr, making my own sound effects as well as... well... everything else.

Anyway, that's it for today. Maybe the morning will bring a more productive day?

That's good to hear! I'm trying to improve my skills with making art assets. So it's good to know at least one person likes it lol!

Thanks! I'm quite proud of my little fish. 😁

Day 3

Welp! day 3 is over, it was a slow day but I did get some stuff done.

  • Added strength system, you lose strength by rowing(when you run out of strength the game ends.)


  • started implementing fish system(used to restore strength)


vvv And, some time soon I'll work on Implementing this bad boy! vvv


That's it for today! hopefully tomorrow won't be as much of a drag as today.  

Thanks! that's kinda what I was goin' for so it's good to know it's working. (oWo)

thank's for the suggestions, I've already replaced my Gif Recording software. (much better now!)

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Day 2

Ahh, the second day of development is just about over! I've made some tweaks and some additions, namely.

  • Tweaked water sprite to look a bit better.
  • Added basic player rowing/boat animations


  • Added Fish sprite (for later implementation

  • Implemented rowing functionality(No longer decorative!)

And that's all for day 2! see you next time! Hopefully I'll have more to show tomorrow.

I love this idea! I've never wanted to fall to my gruesome demise more in my life! Lel

This is a cool idea! I'll definitely keep my eye on this project (O.o) Can't wait to see how this turns out!