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(1 edit)

Oh boy I keep leaving this for last, and I'm starting to think that's a bad idea.

This one's gonna be quick, cuz I gotta keep working on this stuff- I'm leaving for a weekend, so I've gotta work double time. Of course, as well, I'm finally starting to get scheduled again at work so I'm working 6 hours a day too. Oh joy. 

That's important gamedev stuff, i swear. 

Okay! We'll start off with some conceptual stuff:
Jimpy connected the overworld to the diving layout, at long last watching enough godot tutorials to figure out how to switch to a new scene.
Myserval adjusted and tried to change the boat movement mechanics, and partially succeeded
Barkley finished the inventory system, but not after a solid "inventory broke" commit to the github page and over 5 hours of going nowhere. But it works now! 

Art!

Myserval fully added the tileset for the most basic shapes: Island edges and corners. No concave pieces yet, but now the boat collides correctly with the islands. 

He also finished the main character sprite. It's not the one in the picture above, that was an early concept that I decided to put in for some reason. Also I just referenced myself in the third person and the first person in the same paragraph. jsesus

Here's the main character!


Here's swimming animations too!


To be used in conjunction, of course hahahahahhahahaahh oh god its late I can't fix that second one just for the devlog

In other news, Barkley set up the level music system. He also downloaded a pirates of the caribbean midi.