Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[DevLog] Salvage

A topic by myserval created Jul 15, 2018 Views: 2,495 Replies: 18
Viewing posts 1 to 3 of 16 · Next page · Last page
Submitted (12 edits) (+3)

The game is live!

https://itch.io/jam/my-first-game-jam-summer-2018/rate/284674


=========================================================================



Hi all! We're Dino House, and we're super excited to participate in this season's jam! You might remember me from the January My First Game Jam, where I made Confection Connection with 4 other people! This season, I'm part of a whole new team of jokers great people :)

And so, our game!

Salvage is a casual role playing game about sea exploration and hedging your bets on sunken scraps. Erm .... that sounds a lot darker than it actually is, it's lighthearted and fun at it's core! The core game loop is as follows:

1. Set sail

2. Find scraps and materials

3. Bring those scraps back to the dock

4. Sell those scraps at face value or salvage the scraps yourself for materials

5. Use those materials to upgrade your boat

Stylistically, the game is still under discussion, so as it develops you might see combat mechanics, story or rogue-like elements. We want to deliver on the core game loop first, but hopefully we'll also deliver some fun flavortext along the way, too.

I'm writing this on day one, so tomorrow I'll update you on everything we've worked through so far!

okay, it's a lot harder to write about victimless (and sorta legal) piracy than it is to write about a space cafe visual novel.
Hopefully you all enjoy the ride regardless!

And, before I go:

wheeeeeeeeeeeee


DAY 2: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 3: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 4: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 5: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 6: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 9: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 10: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 11: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 12: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 13: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?be...
DAY 14: https://itch.io/jam/my-first-game-jam-summer-2018/topic/257722/devlog-salvage?before=17#post-487751

Submitted

This is a cool idea! I'll definitely keep my eye on this project (O.o) Can't wait to see how this turns out! 

Submitted (1 edit)


Alrighty! If I included everything we've worked on in the last two days, it'd be a total mess. So instead, I'm gonna drip feed mechanics as we go along. Starting off, the overworld mechanic! As you saw momentarily yesterday, the overworld mechanic serves as the connection between the dock and any dives. Pressing forward moves the boat in the direction it's facing, and left and right turn the boat. The boat's turning speed is related to how fast it's going, so you can't turn very fast in place.  I'd show you this, but that requires making a gif and yesterday's gif literally took me 30 minutes to figure out hhaaaA



On spots where you can dive, a button prompt pops up, at which point you'll be taken to a separate, side scrolling level. Jimpy - erm wait, I haven't introduced the team yet, have I.

OK uh


That'll do.

Anywho, Yesterday, Jimpy made the boat movement system, and today started working on the diving mechanic and drew some concepts for the screen:


Essentially, your boat appears on the top of the screen, and you can see deep under the water. This screen is randomly generated. Or in theory it will be. You'll be able to pick up materials and hopefully, the boats and caves will contain dungeons of sorts. 

Good art

Barkley coded the UI, and put together an inventory system, including but not limited to:



And lastly, Myserval worked on drawing and implementing the tile map for the game.

After, of course, watching way too many aesprite tutorials. These tiles will most definitely change. I'm indecisive.

Viewing posts 1 to 3 of 16 · Next page · Last page