Hey guys! I just want everyone who cares to know that I am aware of a new bug in hard mode where you can press the entire line of keys on either side in beat to win. I don't have time right now, but I'm planning on soon fixing it with a cap on how you can activate hits. Thanks for your patience!
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EggBeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #25 | 2.811 | 3.143 |
Music | #26 | 3.067 | 3.429 |
Overall | #30 | 2.875 | 3.214 |
Innovation | #41 | 2.683 | 3.000 |
Visuals | #50 | 2.044 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please mention below any pre-made music or art assets you used.
SGM Soundfont, FL Studio Native Instruments
Comments
Thanks for playing! Just because the game would lag at the beginning of the song, I added in a feature in which the first beat is hit automatically for you, but it appears that there is a bug which will cancel out the hit if you also press it at just the right moment. Sorry about that! I'll try and get that fixed ASAP.
Dang, this is tough! Have to admit, my first minute with this was really quite frustrating but there's definitely an addictiveness to the challenge. Hard mode is kinda ridiculous, it would be a traumatizing typing tutor experience for a child learning to use a keyboard XD I'd really appreciate some game speed options and perhaps the ability to click on a given square in addition to hitting the corresponding key. I had some fun with this :)
Thank you so much for the feedback! I completely agree with the hard mode sentiment, I can barely play it; I have to use a bot to test if it works. In the future, I'm planning on separating the ASDF and JKL; hit zones on screen to be able to better-tell where on either hand the egg is landing. The speed option is a good idea, I almost see it as sort of a "practice" mode.
Also, I promise this mode wasn't motivated by a bad experience in keyboarding class...
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