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A jam entry

RHYUPView game page »

rhythm shmup
Submitted by homer_3 with 18 hours, 6 minutes before the deadline

Results

CriteriaRankScore*Raw score
Innovation#322.8983.500
Visuals#432.3462.833
Music#462.3462.833
Overall#482.3462.833
Fun#541.8632.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please mention below any pre-made music or art assets you used.
Used some unity assets and premade music.

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Comments

Good reminder that I should be looking up twin star exorcists' soundtrack, since I loved it so much.

Great game idea btw.

A clever concept! Mixing Osu/EBA with shmups (two of my favorite genres), it's pretty cool.

Two main issues though: the first is when the player gets out of sync, it's hard to recover and getting back into action. The second is that there's so many stuff going on everywhere that the game suffers from intense lag. :p It became un playable at a certain point on my machine, which is sad because I'm sure I could enjoy this kind of fast action.

Even so, the game is ambitious, and has a perfect synchronization of ennemies and lasers and everything else. It's at least an incredible show!

Developer

Thanks for playing. Did you a still have lag issues when you lowered the graphics settings?

I tried to lower it, and indeed it went much smoother! It was still hard to control (it took me a while to understand that I can only move on beats), but much more enjoyable. The action was especially far more readable.^^

Really intense game! I included it in my Music Game Jam compilation video series, if you’d like to take a look :)

Really cool and intense game!  nice work! :D

This game rocks! ( >u<)\m/
But I didn't like that much because getting a miss when moving makes the ship be always out of place and recovering from that is harder than keeping the rhythm itself.

Developer(+1)

Yea, I would have liked to have some kind of auto-correcting ability but ran out of time.