Wow, this is insanely ambitious for a one-week project, nice job! I think maybe you didn't spend enough time on easing the player into the game though, it's very overwhelming, and I found it hard to make any kind of profit, especially since it's so difficult to make something like a sandwich. The art style was fun, despite the odd nurse uniform.
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Always Fresh's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #13 | 3.727 | 3.727 |
Theme/Limitation | #18 | 3.727 | 3.727 |
Overall | #25 | 3.182 | 3.182 |
Music/Sound | #25 | 3.000 | 3.000 |
Technical Implementation | #28 | 2.727 | 2.727 |
Fun/Design | #29 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation and theme?
Its a cooking game and your ingredients expired over time so you must buy food with cautions
Team Size
Trio (3)
Engine
Unity
Which diversifiers did you use, if any?
Infinity
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