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A jam submission

DidierKrakensDownTheSeaView game page

Gestion game made for the Mundane Jam (8 Bits to Infinity)
Submitted by QuentinSauvage, Mille22, GabyZero — 7 minutes, 4 seconds before the deadline
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DidierKrakensDownTheSea's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#143.6794.286
Music/Sound#193.3113.857
Overall#282.9923.486
Fun/Design#322.5753.000
Technical Implementation#332.4532.857
Theme/Limitation#342.9433.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation and theme?
You manage your fishing boats and their impact on the environment which will slowly be destroyed

Team Size

Trio (3)

Engine

Unity

Which diversifiers did you use, if any?
None

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Comments

Submitted

There's a lot going on in this game, it was a bit overwhelming! I caught some fish, but it seems like there's a lot to this game that I couldn't get to. Understandable with gamejam games, of course. The graphics look great though!

Submitted(+1)

I like the art and the general presentation. Even tho there was a tutorial at first, I couldnt figure out what to do. I tried dragging boats in the slots like the tutorial seemed to tell me and nothing would happen and then the end of the day there was a fishing mini game and I could catch anything. It's a shame cause the game seemed nice, I was just unable to understand it.

Developer(+1)

Hi, I am really sorry for your issues. As said in a previous comment, UX has been pretty neglicted by us, and in the end, we had little to no time to improve it. It is a point we will really focus on for the next projects. 

Still, thanks for your feedback, much appreciated!

Submitted(+1)

Cool idea! I feel like some of the mechanics could be better visually indicated, maybe showing which boats are where without having to click on the location. Took me a while to figure out but visuals and sound worked well

Developer(+1)

Hi, UX has been strongly neglected during this jam, I planned to include the boats indicators directly on the map, but didn't get the time to do so due to an unexpected (and very fortunate) event.

Thanks for the feedback!

Submitted(+1)

I liked the idea, and the groove is awesome!
I took some time to figure out how to play, but I had fun trying it out. 
Are you improving it during this week? I'd like to try a more polish version when the voting is over.

Developer

Hi, thanks for the feedback!

Unfortunately, I don't plan to work on the game for now, reason being that I just got a new job and am pretty busy at the moment. I could maybe improve the game in the future, when I'll have more time. I'll ask the team their opinion on that. :)

Submitted(+1)

This was fun! I liked the different mini events you get to help or ignore at the end of the day and the mini fishing game was adorable, great job! (≧▽≦)

Developer(+1)

Hey! Really appreciate the feedbak, thank you!

Submitted

I can't figure out how to play this game, the boats dissapear and the bobber doesn't appear?

Developer(+1)

Hi Catelyn,

The boat are visible when you click on the zone, you can then drag them back in the initial panel. We did not have the time to make them appear directly on the map. As for the boober, it is indeed hidden, just hold the space bar until an exclamation point appears.

Thanks for your feedback!

Submitted

I'll play the game again later then with this new knowledge and adjust my rating, thank you for the explanation