Very nice atmosphere, nice lightning and sound effects. Great job!
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FROM BELOW's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #294 | 2.988 | 3.571 |
Creative use of art assets | #332 | 2.988 | 3.571 |
Overall | #375 | 2.829 | 3.381 |
Engagement | #486 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The atmosphere from the lighting and sound is unreal (see what I stole there) The game felt really polished and the 3D didn't feel like it was done for the sake of it like some other games have been. Really enjoyable and an amazing effort given that you only had 48 hours, really nice job.
Love that I found a game from unreal in here it's nice to see so many different engines being used for variety. Great use of the unreal graphics and lighting/shaders. I need to learn myself how to make use of lighting when creating games. The feel you created with this art kit is unreal (see what I did there), and it was very engaging and fun to play. My favorite part was definitely just the feel you created for this game. Really polished game for the time frame. Great work... loved this submission!
First Unreal game I've found while rating. I was really surprised at the size of the game at first. It was quite fun but the FoV felt a little bit tight and I couldn't figure out how to use the potions, they didn't seem to heal by just picking them up.
It uses well the graphics of Unreal. The idea is good too and there seems to be a lot of mechanics implemented. But some aspects like the raycast distance and the dificulty to know if an enemy will hit you kind of reduce the fun.
Insane what you've made out of this art kit, the sound effects are incredible and really let you feel like you are in a cave. Overall amazing entry and very well done.
This is insanely well thought out and polished for such a short amount of time. I am incredibly jealous, haha. Nothing more to say, really. Bravo!
Wow this is very good! The glowing eyes in the dark are spooky and the overall feel of the game is just perfect. Maybe you could add a small blooded screen effect when you lose health to show that you've been hurt. Also the tutorial is very informative and well done. Also it's procedurally generated right?
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