Gave max rating for gameplay because it was cool cool seeing the knight bouncing haha. learning curve is steep though
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Alphonse's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #62 | 4.000 | 4.000 |
Sound | #85 | 3.500 | 3.500 |
Gameplay | #87 | 3.643 | 3.643 |
Creativity | #126 | 3.857 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
It's very satsifying to line up a shot correctly and smash through everything in the room, also Alphonse's spinning animation is pretty funny. I would certainly make the doors wider though, sometimes it was frustrating not being able to get through.
Good idea! Remind me some of the escape platform games. But I think the control mechanics can be better, because it is a bit unpreditable while the Character is moving fast. And also the door is design to be hard open or? LOL
Great idea ! Reminded me of those flash games I used to play when I was younger.
The first doorway is hard to go through even more since the fire is fast. I think you should add items or stuff you can buy with gold between runs.
Congrats !
Do you think you will continue working on this Project? I think it has a lot of potential to become a really fun game. Currently though, there are some things that put me off a bit.
I have a hard time controlling the character because the 'drag indicator' does not follow the camera. Also I needed multiple tries to get through the first doorway since it is pretty narrow.
The idea is great and the visuals are charming, so I'd really like to get back to it, when the controls are more polished.
With a little finetuning, this could make a really addictive mobile game!
Nice work :)
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