Brilliant idea!
NamraGameDev
Creator of
Recent community posts
Really cool idea and execution!
- I think the area can grow a bit faster
- for time attack, I would add a +5sec every X points, so we can play a bit longer!
- not sure if you should pause the time during the skill tree? It would be part of the challenge to take fast decisions :)
good luck for Steam release!
Really well done! There are some really nice touches, like the buttonless sleep/boat, or the very simple effective chest. I like the fact there's no farm/hunt/fish but it focuses more on plants and gathering. I'm not sure about the name, since it was Stardew first title? However, best of luck with the rest of the production! I will grab it on Switch if you ever do a porting ;)
great work! I really dig the Zelda awakening vibe! It looks so ambitious! This is really super entertaining and I'll definitely keep an eye on it! I love that you chose not to go for the dungeon theme, which I start to get bored by.
A few bugs here and there but it's pretty solid for a demo (the heart UI got stuck, my character stopped attacking and I had a UE fatal error)
I also love the character switching idea.
I think the light "head" ram punch is a bit slow. I understand why you did that but it gives the feeling the controls aren't responsive. Also, I would speed up the rotation speed just a tiny bit.
The music is so repetitive it got on my nerve at some point but I understand it's just a demo.


