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A jam submission

Moonshot TitanView game page

Game Off 2020
Submitted by amr-ff — 15 hours, 36 seconds before the deadline
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Moonshot Titan's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#553.5363.750
Innovation#753.3003.500
Overall#1013.3003.500
Audio#1443.0643.250
Theme interpretation#1613.0643.250
Graphics#1713.0643.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/amr-ff-dev/moonshot-titan

Theme interpretation
The scientists thought it would be impossible to launch a rocket and escape an alien invasion on Titan, Saturn's largest moon. The player needs to solve puzzles by taking repulsor shots at the local population.

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Comments

Submitted

Music is great but I missed some sound effects. I really enjoyed the puzzle action mixed gameplay.

Thank for playing! We really wanted to add some sound effects, but we ran out of time. This was our first game jam, so it was a real learning experience. Maybe next jam we'll be able to squeeze a bit more in!

Submitted

Love this game! it was so much fun!

great puzzles, the difficulty level was exactly right.

music and graphics suit the game very well, there are few things I didn't understand, in every room there is a "costume" change.. does that help the player or just for fun? also, when do I need to use the gravity boots?

overall had a great time playing (and launching the rocket!)

Thanks for playing! We're glad that you enjoyed it. 

The costume changes were purely cosmetic. We had originally toyed with them being an achievement based unlock system, but we had to pare that down for the jam. 

The gravity boots were used mostly in the fuel bay room so you didn't have to recoil into the green and die. They were also for QoL moving around the base (fast travel by shooting yourself down a corridor and then stopping outside the room you want to do next).

Submitted (1 edit)

This was so much fun!  It took me some time, but I was able to beat it eventually.

Some things confused me, though.

One was that the aliens would stop moving if I knocked them backward into another alien.  So two could gang up on me in a line and I couldn't stop them.  And the larger spiders in the "get food rations" room were not affected by the gun at all.  Was that all intentional?

The other was changing spacesuits.  Did that have an effect other than changing the sprites?

The design doc in your source was incredible.  Well done!

Thanks for playing! The AI when the aliens collided was very light. We wanted to do more (ie: have the momentum from one spider pass on to the next or something). The large spiders in the mess hall were immune to the knockback. That was supposed to be an "oh crap" moment when players realized they had to kite them into the bad instead. That was indeed intentional.

I'm glad you enjoyed the design doc. 

Submitted

I don't know what I was expecting, but I really enjoyed this one! From using the gun to propel myself down long corners, to tense face-offs using the gun boost yourself away from an unstaggerable enemy slightly faster than you are: this was really fun. 

Thanks for playing! We're glad that you had fun and figured out how to "fast travel". Using the gun to gain distance from the larger spiders was definitely a pro move.

Submitted

Amazing concept, each room is laid out very nicely and the music really adds to the atmosphere of the game. I wasn't sure if I was supposed to get to the room blocked by the broken machines- even without going there, it added a lot of mystery! The outfit changing was also a super nice touch. Overall, a really good, 15 minute game- if I had to nitpick, I would say that the recoil from the gun seemed a little too heavy- the character doesn't slow or stop until it hits a wall, so maybe some friction would be cool to see. Great job! c:

Thanks for playing! We're glad you had fun. We thought about adding some friction to the recoil, but we ran out of time to experiment with it, and it was really useful for fast travelling through the base, so we decided to keep it in for that. We'd wanted to add a few more rooms past the broken machinery, but we ran out of time (there is more in the design doc that details what our plans were for it). We figured that a bit of atmospheric mystery would have to do given the time constraints.

Submitted

Super cute character and graphics are smooth !

Thanks :) We are really proud of the characters.