WOW! That was REALLY cool! Very, very nice game! Congratulations!
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Bake My Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #4 | 4.115 | 4.115 |
Enjoyment | #6 | 3.731 | 3.731 |
Overall | #9 | 3.769 | 3.769 |
Use of the Limitation | #16 | 3.846 | 3.846 |
Presentation | #31 | 3.385 | 3.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just myself!
Software used
Unity, Blender
Use of the limitation
Left mouse moves the pin, right mouse activates boosts!
Cookies eaten
Maybe 12, maybe none!
Comments
Cool game, funny animations but the camera is too far, I barely can figure it out which one is apple and which egg on 24"
Great game! although there isn't much of a difficulty curve or more boosts, even so, I really enjoy the gameplay that there was; especially in such a short time!
I like the idea of squashing ingredients you don't need and that giving you boosts. I think it would be a good idea to add icons to the list of ingredients you still need to make it easier to see and understand at a glace. Maybe squashing a good ingredient you already have enough of should also give a boost?
I also love the low poly art style, but feel like the marble texture doesn't work very well with it and the zoomed out perspective doesn't really show off your great models.
I actually like your idea of putting an icons instead of text for the recipe! I hadn't even thought of that. I've also considered giving boosts for squashing ingredients you have enough of, but I feel like it would make levels go by too fast. I'll have to test and play around with it!
I agree, the marble texture wasn't such a great choice. I tried out a few wood textures first, but they ended up looking worse. I used assets from the Kenney 3D Food Pack, which worked well on their own, so I definitely need to rework the environment!
Thanks for playing and the feedback!
awsome game! very creative concept, mix of puzzle and action game, cool graphics and sound with good replay value . I enjoyed playing it ! congratulations ! keep it up!
Pretty fun game! The gameplay is nice and the music compliments it well. The sound effects are a bit too loud though, especially the one for flour.
This was really fun. The mechanic is cool and well done. Has replayability, and the music is also nice. Good job!
I thought this game was pretty hilarious and fun. By dragging the mouse around aggressively I was able to defy gravity which made it even funnier, but then I got stuck under the main platform lmao. It kinda reminded me of goat simulator but with a rolling pin. If you are using unities rigidbody physics you should be able to constrain it on the Y-axis in the inspector, but depending on how the movement was scripted that might not work. Or you could make #RollingPinSimulator
I originally had it setup to stop movement if you left the counter, which would cause the pin to fall on the floor and then respawn above the counter. While this generally worked, every now and then it would get caught in some sort of loop where it would endlessly spawn, so to fix it I made it only stop moving when you hit the floor...which it won't do if you hold down the mouse button!
Another problem I mentioned to someone else is that I couldn't find my own solution to moving the pin, keeping it on the counter, making it rotate around AND allow it to spin on the X- and Z- axis. For some reason freezing the Y-axis made my problems worse, so for the sake of focusing on finishing the game I left it as is.
I'll have to figure out these eventually if I want to make other 3D games!
Thanks for the feedback, and for playing my silly game!
This was a very fun experience. Dragging the rolling pin around and destroying undesirables is very fun. Great game good luck.
I was stuck with the rolling pin, however I loved the game!!! great job!
Game definetly have alot of pros but optimization is big con (maybe that fault of my pc :| ). Anything else I enjoyed a lot, anyway - cool!
Really fun, the physics of the pin where a little bit janky at times, but I think that actually added to the fun XD.
I almost ruined a few pies, but who doesn’t enjoy a good old stake in his pumpkin pie?
Great Game and keep up the good work!
When I began prototyping the pin movement I really struggled to make it stay on the table AND roll on all axis. It's honestly my first time dealing with 3D objects, so I'll have to keep at it. The end result felt a little comedic to me though!
Thank you for the feedback, and for playing! Glad you enjoyed it!
Obviously the best name of the jam so far, haha! Interesting idea! It could be like a tetris for right ingredients. Sometimes the ingredients are look little otherwise is well presented!
I had difficulty deciding how to display each level to give the sense of being in a kitchen, while also giving plenty of space to move around, and yet not make the objects so big that they fall into the bowl quickly. Very tough when you can't have more than two buttons...I could've given the player the option to adjust their view. Thanks for playing and the feedback!
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