Art and sound is pretty good, and the weapons were fun to use, but I think the level design could use some improvements. It seemed like there were a lot of jumps that were slightly out of reach; if I fell to the bottom of the map i couldn't really get back up. Apart from that it was well put together. Well done :)
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Froguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #21 | 4.000 | 4.000 |
Presentation | #24 | 4.067 | 4.067 |
Overall | #39 | 3.700 | 3.700 |
Concept | #44 | 3.667 | 3.667 |
Enjoyment | #77 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Art, animation, gameplay design, level design, creative direction: Zoe Anslow-Gwilliam http://linktr.ee/thezoeag | Music, sound design, audio programming: jneen collective https://jneen-collective.bandcamp.com/ | Lead programming: Kevin Smeltzer http://kasmeltz.itch.io/ | Programming: Rayvax http://rayvax.itch.io/ | Narrative Design, writing: Jefferson Toal http://jeffersontoal.com/
Software used
Unity, Aseprite, Renoise
Use of the limitation
BE SURE TO READ THE CONTROLS BEFORE STARTING! It will help! We worked to this brief by creating an exciting game play and in depth story and complex dialogue with unique mechanics and implemented a platform style level with some platforms that change throughout game play within a rogue like game composition.
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