Yippie :)

If this was your first LD, then we got started on the same one :) First time I uploaded one of my projects was LD44
Super fun game! I love the upgrades in the shop and the leaderboard...and the crazy amount of polish! Really cool.
I do wish the drilling was a little less jank sometimes, but mostly it just contributed to the whole vibe. Also it took me like 2-3 minutes to start the game and I almost gave up on it. It's nice that it teaches you how to boost, but it was pretty frustrating.
Overall this is definitively up there for me for this jam - had a lot of fun playing this.
If you can, we'd love some feedback and/or rating on our game - we also have an online leaderboard, in case you feel like crushing it :)
Really cool game :) I enjoyed all the art and the puzzle mechanics (although I did absolutely terrible at them)
The cards were varied and interesting to use. You did a great job coming up with them all.
An in-game description of the cards would be super cool of course, but understand time-crunch and all.
If you can, we'd really appreciate you playing and/or rating the game we made for the jam too. Is a silly lil driving game <3
Yippie! I made it!

Really cool game idea, that I've never seen before. I think the artstyle fits very nicely. Just the music gets a bit repetitive after a while. Otherwise super solid :)
I enjoyed played a bunch
If you find the time, we'd really appreciate it, if you were to play/rate our game as well <3
Thank you for giving the game a try <3
The theme is in the setting of the game (explained in the first screen after you hit play). All the toilets are *out of order* because the janitors are on strike, so you have to get people that need to go the mobile toilets around the city, which are the only ones remaining.
The other things are fair points, thank you for the feedback :)
I really enjoyed the concept of this game - the controls were extremely confusing however. I have trouble distinguishing between left and right as is and then the controls on top. Most of the time I was just pressing ijkl randomly until it did what I wanted.
Collecting all the boxes is a good idea. I think with some bug fixes (like clipping into terrain and out of the level entirely) and different control scheme I would've enjoyed it a lot more :)
Music and artstyle are nice choices as well.
Keep it up :3
If you can, we'd really appreciate it, if you could give our game a try as well (it has its fair share of jank as well haha)
Yippie!

I really liked the pixel art, especially the environment! The mechanics were clearly communicated in the tutorial and everything worked as expected.
The ...sounds... were a lil much for me, but other than that I actually enjoyed playing it a bunch :)
Nicely done!
If you can, we'd really appreciate rating our lil game :3
If you check this post, I explain how to get it working https://itch.io/post/10792420
unfortunately the jam does not allow you to update your files anymore until the rating is over 😭I wanted to get some hotfixes out for our game too, but it's not possible
not sure, if you can maybe message some of the mods to see if they can do it for you? :)
True ending speedrun WR

I really enjoyed the silly chasing mechanics and the horrifying looks the sheep give you.
It fits the theme quite well and the movement is actually pretty tight, so it's fun to play around with. but ye, I just clipped all the sheep over the fence and set them free.
FREE THE SHEEP - YOU MUST NOT REMAIN HERE!
Anyways - nice job on the jam :) If you can, we'd really appreciate if you could play and/or rate the game we made. It's a silly lil driving game where you can get big combos <3
Nice concept :) The fact that you had limited time for each order really stressed me out 😅
I agree with pixelberk, that the turn orders should each only have one arrow, or maybe a circle with a single arrow on it to indicate clockwise or counter-clockwise. I have trouble distinguishing between left and right already, so this made it pretty hard sometimes.
The scene transitions are also pretty nice <3
If you can, we'd really appreciate if you gave out game a try as well :)
I don't understand the second level, I collected everything but I only have 99 coins?

In any case, cute lil game and it fits the theme too.
The second level was pretty tight to get (and as I said, there was apparently a missing coin). I had to use diagonal movement as much as possible and even then I just barely made it.
If you want, we'd love if you gave our game a try as well :3
YIPPIE! I did it!

This is super cute! It reminded me of "A Little to the Left: Cupboards & Drawers" or "Unpacking".
I really like the artstyle - it feels super comfy :)
The minigames are really cute and they all worked very nicely. I really want to see this expanded - maybe there could be a story that gets told by the objects you are bringing back into order? This feels like the base of what could be a full game.
I enjoyed it <3
If you can, we'd really appreciate if you could give our game a play/rating as well! It's a silly lil driving game with combos and highscore. See you there :3
Yippie, I finished

I'm not sure if this was a bug or just unlucky, but all the weapons in the dungeon were the same...?
Anyways, the artstyle and music are both very cute. I did have the same problem as Telomeri, where the newly spawned enemies just surrounded me and shot me in the face, with barely any reaction time. This was less of an issue in the later rooms, because they were much larger, but the first one was especially hard.
I absolutely love dungeon crawlers with random weapons, so this stuff is really my jam. I'd really like to see this expanded upon.
If you can, we'd really appreciate if you played and rated our game as well :)
Also soap bar OP.
This seems like a very cool concept, but unfortunately the game keeps crashing :/ The console just says "moving" a bunch of time, so idk what's going on.
But despite the bugs, this seems pretty cool! I like the mix between puzzle and deckbuilding game. It all feels a bit jank, but the music and artstyle I think could work nicely!
I'd really like to try a non-broken version of this, keep it going :)
If you can, we'd really appreciate a rating on our game too! It's silly, a bit broken as well and there's a leaderboard for you to compete on :3 hope to see you there
The art is really nice and cute - especially the main character. I don't quite understand how you incorporated the theme, because the boss doesn't seem to be a robot like it says in the description? Unless it's a robot samurai? :P
Anyways - nice lil boss fighting game. I like that there's a different attack while jumping! The players dash seems very long and the bosses seems to freeze the game for like half a second tho. Is that a bug?
If you can, we'd really appreciate you stopping by our game page as well :) we made a silly lil driving game with a online leaderboard
The game looks really nice. It took me a while to understand that the map was indicating where the next delivery was happening.
also on hard mode I only got to 4 :( There's probably quite a bit of luck involved.
I wish there was a little more to the game, as it is mostly running back and forth. Also I don't really understand how it's relating to the theme? Maybe something with delivering orders? Not sure.
Keep it up.
If you can, I'd love for you to give our game a try ;)
If you enter a negative number and lose, you get the negative amount subtracted, which becomes positive. easy infinite money glitch - please pay out, or my lawyers WILL contact you.

kidding aside, this has nothing to do with the jam...
imho it's kinda rude to say you spent 10 minutes on something and then ask money for it 🤷♀️
I love the artstyle! Really cute :3
It was fun collecting all the shinies and the movement mechanics were nice and tight. If I had to nitpick, I would like the jump to be just a tad more floaty.
Everything was nice and clearly communicated. The little cutscenes to show you what you have to do are really really good. It adds so much story telling and makes the objective very clear. Great job.
Super solid entry overall :) I just wished there were more levels!
If you want, we would very much appreciate, if you came and rated our game as well! It's a silly driving game and you can get the spot on top of the online leaderboard :3 Hope to see you on there
This is a really cool idea! I love the simple mechanic of swapping, but the limited reach, so you gotta be careful what you swap! I wish the movement was a little faster and that more walls, so that you don't graze against them so hard.
I also like the subtle movement of the swapping crosshair.
Really nice game idea, I would really like to see this polished up some!
If you want, we would really appreciate, if you rated our game! It's a silly driving game about getting highscores and we haven't gotten any ratings yet. Hope to see you there as the first :3
I really enjoyed the concept of this game :) The parkour section destroyed me tho. I am apparently not dexterous enough anymore, haha.
The writing was also good - I enjoyed the references and had a laugh at several points in the dialogue. Only thing I would critique about it, is that it's pretty front-loaded. At some point I said out loud "ok, just let me play now please"
It's impressive that you basically made a bunch of small games in the timeframe and smushed them together.
Since others finished the parkour section, I won't say that it's too difficult, but some parts felt a bit rough. I think the spikes kill you, even if you are hanging on to the side of a block and the movement wasn't quite flowy enough and I got a bit frustrated. It was a bit late too, so maybe some of that is on my sleep deprivation.
Anyways - over all this is a super solid entry! You jammed (haha..) so much into this in such little time, it's pretty impressive :)
If you want, you can give the game we made a try. It's a silly driving game with combos and an online leaderboard. Hope to see you there <3
It's very small, but I would actually like to see more of this game. There is definitively a cool game trying to get out in there :P
The transformation animation and the space background are both very nice! I like the idea of the two realities, maybe there could be some hints in the "real world" that there is something going on in the other one? Right now it seems the best way to play would be just to switch back and forth all the time.
I don't really understand how it fit the theme tho...
I hope we get to see more of this or other games you end up making - keep it up :) If you want to you can check out the game we made for the jam. It's a silly driving game with combos, highscores and an online leaderboard. Hope to see you on there <3
Unfortunately your game is not playable at the moment

You either want to zip the .exe with the pck and upload that OR
re-export the project while checking this checkbox

That's in
Project > Export
then inside the Windows Desktop (Runnable) Preset under the Binary Format section you hit the Embed PCK checkbox and re-export.
I would just zip up every file that the export produces (even if it is just a single .exe to be honest) It just makes it easier to share.
Anyways, I will check back here to see if I can play your game :) Hopefully I can.
If you want, you can also check out the game we made for the jam! It's a fun lil driving game with some combo mechanics and an online leaderboard. Looking forward to playing your submission
mwahahaha.

Neat little idea - unfortunately I don't have anyone to test the multiplayer with.
I tried the game once by only collecting the number that was shown to me in the corner and I barely got 10 points. When I just took every single block that I saw, I got 33 (with a lot of messing about and trying to get stuck in things :P) So maybe the bonus for correct blocks should be upped? :)
I encountered none of the bugs you listed on your game page, however I encountered another one:
Sometimes when I start the game, the camera is just pointing *somewhere* in the level, but not on me. Moving does nothing in this case (or maybe I'm moving offscreen somewhere? idk)
I'd love to see a version of this with more movement mechanics, keep it up! <3
If you have the time, we would super appreciate you rating our game as well!
I couldn't wait til the rating period started, so I wrote a comment on the game page - but now that I've slept I'll say it again here.
What a great submission. Small idea very well executed! It's fun knowing exactly what every mechanic does right away (or after a single try) but the puzzle still being hard.
(btw: I tried showing the game to someone on mobile and it was very screwy and didn't work properly. I'm not saying this to nitpick - I don't expect anyone to make a jam game run on desktop, in the browser and on mobile perfectly in a week. Just thought I'd let you know, because I think this could work pretty well on a phone)
Anyways, this was great to play and I'd love if you gave our game a try when you can <3
Looking at the database, a lot of people go to the same galaxy (number 4) for some reason. And in that galaxy most go to the same solar system as well - weird 🤷♀️
Maybe that's why some people stumble over named creatures surprisingly quickly.
Some also seem to follow certain rules - my mom always went to the leftmost option for example.
Thank you so much! I'm really glad you enjoyed it.
Everything is procedurally generated except for maybe the font, when typing in the names :P
The planet surfaces is what I spent most of my time on working. It uses open simplex noise, "domain warping" and a little spice that I came up with myself to get some more heterogeneity into the generation.
Basically in different parts of the terrain, different settings get plugged into the noise function. Here's a little toy version you can play with, if you are interested: