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Thank you so much! I'm really glad you enjoyed it. 

Everything is procedurally generated except for maybe the font, when typing in the names :P

The planet surfaces is what I spent most of my time on working. It uses open simplex noise, "domain warping" and a little spice that I came up with myself to get some more heterogeneity into the generation. 

Basically in different parts of the terrain, different settings get plugged into the noise function. Here's a little toy version you can play with, if you are interested:

https://editor.p5js.org/holymoleymacaroni/full/bl1bbvHxK

Thanks for the toy version, I am indeed very interested. That's some skills i would love to learn. :)