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Soul Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #11 | 3.375 | 3.375 |
Use of the Limitation | #25 | 2.750 | 2.750 |
Overall | #28 | 2.844 | 2.844 |
Enjoyment | #31 | 2.875 | 2.875 |
Presentation | #60 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Marcin Gazda, Asia Gazda, Zosia Gazda and Staszek Gazda
Software used
Godot 3.5.1
Use of the limitation
Everything that
Cookies eaten
Does cake count? If yes than 3 pieces :)
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Comments
It was really hard to get a good run going, but I did manage to score 1300+ once I had BIG MONEY corrupting everyone. I don't really like TD games but I do like the ideas put into this.
It took a few tries to get the hang of how the game worked, but after I figured out what was going on I thought it was a cool take on tower defense.
I really liked the probability mechanic. It was a little rough at first though (getting bad rolls). Great use of the everything dies mechanic - losing the ability to make certain towers was devastating to my run.
My highscore was 392 :)
I love tower defenses!
But it took me like 10 tries to get an actual run going... I think the beginning should be way less random and easier, so you can get into it.
Also it seemed that my usual TD instinct of building towers in the 'bends' was really bad in this game? not sure what that was about. In my mind a tower should be more effective, the more roads it touches, but maybe they had a cooldown of some sort?
Overall I enjoyed playing a little tower defense again, I haven't done that in so long, thanks for making this :3
Thank you for your feedback! Yes, balancing the game is not an easy task and there was only so much we were able to do within the time limit... But I'm glad that you had some fun anyway and get pretty impressive result :)
Cheers!