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Realm Roller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #30 | 3.222 | 3.222 |
Presentation | #63 | 2.556 | 2.556 |
Overall | #65 | 2.472 | 2.472 |
Concept | #73 | 2.333 | 2.333 |
Use of the Limitation | #83 | 1.778 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 afells.itch.io
Software used
Unity flstudio Asprite
Use of the limitation
I allowed the ball to be effected by gravity
Cookies eaten
none this time :(
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Comments
I found it really fun and played it multiple times but I think that it could have done with some textures and weight is a mechanic but it's not really expanded upon with more mechanics.
Nice game! It gave me some Sonic vibes from it because of the ramps and the colors XD. The music was pretty nice as well. The gravity was a little too much for me but overall, this game was pretty nice.
Great game, the music was great, the controls were good too.
Great game. Two things is that the camera does not indicate the direction you move, and the music is really loud. But other than that everything is great including the checkered floored that show your speed.
Also I would really appreciate it if you played/rated my game.
Nice game, I'm glad you used a checkered pattern for the ground, it helps to know how fast you are going.
Camera is crazy sensitive. I found out if you jump before hitting the ground for the first time at the start of the level, you are able to jump in the air as much as you want. This is the first entry I played with music, so that was much appreciated!
Cool little game! My main suggestions would be to lower the sensitivity of the camera, it's very hard to control and get the camera where I want it to be. The other suggestion I would have is to put some sort of indicator to tell what is the front/back of the ball, doesn't have to be anything intricate; it could be something as simple as a face or arrow. Since the camera can be rotated to the front of the ball, you ball will be backwards from your view, but you're not able to tell and it's a bit confusing.
Nice work! :)