Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Realm RollerView game page

Real Roller
Submitted by A. Fells — 3 hours, 48 minutes before the deadline
Add to collection

Play game

Realm Roller's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#303.2223.222
Presentation#632.5562.556
Overall#652.4722.472
Concept#732.3332.333
Use of the Limitation#831.7781.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 afells.itch.io

Software used
Unity flstudio Asprite

Use of the limitation
I allowed the ball to be effected by gravity

Cookies eaten
none this time :(

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I found it really fun and played it multiple times but I think that it could have done with some textures and weight is a mechanic but it's not really expanded upon with more mechanics.

Submitted

Nice game! It gave me some Sonic vibes from it because of the ramps and the colors XD. The music was pretty nice as well. The gravity was a little too much for me but overall, this game was pretty nice.

Submitted

Great game, the music was great, the controls were good too.

Submitted

Great game. Two things is that the camera does not indicate the direction you move, and the music is really loud. But other than that everything is great including the checkered floored that show your speed.

Also I would really appreciate it if you played/rated my game.

Submitted

Nice game, I'm glad you used a checkered pattern for the ground, it helps to know how fast you are going. 

Submitted

Camera is crazy sensitive. I found out if you jump before hitting the ground for the first time at the start of the level, you are able to jump in the air as much as you want. This is the first entry I played with music, so that was much appreciated!

Submitted

Cool little game! My main suggestions would be to lower the sensitivity of the camera, it's very hard to control and get the camera where I want it to be. The other suggestion I would have is to put some sort of indicator to tell what is the front/back of the ball, doesn't have to be anything intricate; it could be something as simple as a face or arrow.  Since the camera can be rotated to the front of the ball, you ball will be backwards from your view, but you're not able to tell and it's a bit confusing.

Nice work! :)