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Ice Falcon

31
Posts
2
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A member registered Feb 26, 2021 · View creator page →

Creator of

Recent community posts

Good Game. The physics-based movement is a joy, adding a delightful, slightly chaotic feel to every jump. It's a shame you can only enjoy it while moving to the right. The camera, in a stroke of genius, is permanently fixed looking right a bold choice you'll feel deeply when you realize you can't go back for something you missed.

There’s a beautiful, minimalist silence to the experience, as the game bravely omits music. This really lets you focus on the game's high-stakes economic system: you collect shiny coins, only to have them satisfyingly fly out in a glittering spray every time an enemy gives you a gentle tap. A very solid platformer.

Good game. This game is a masterclass in minimalist stress. The gameplay loop is simple: jump, fall, restart. The power-ups are a nice touch, and the dash is a fantastic way to make stylish, high-speed mistakes. The visuals and transitions are surprisingly slick, which makes each failure look remarkably polished. The sound exists. A solid and enjoyable little jumper.

The animations have a certain... slideshow charm. But who needs fluid movement when you have the profound experience of hitting the floor for the seventeenth time? 

The real star of the show, however, is the sound design. The goofy jump noises. 

The music, on the other hand, is a bold choice it  certainly plays at a really loud volume.

 My only suggestion? Perhaps the background objects could be moved even further into the background

The animations have a certain... slideshow charm. But who needs fluid movement when you have the profound experience of hitting the floor for the seventeenth time? 

The real star of the show, however, is the sound design. The goofy jump noises. 

The music, on the other hand, is a bold choice it certainly plays at a really loud volume.

 My only suggestion? Perhaps the background objects could be moved even further into the background

Great game, the expert mode felt like only a sped up version, but the game was actually good. What would improve it is more effects, and making the hazards more different than the objectives

Great game, the mechanic was really fun

The Gameplay is nice and visuals are nice

Good Job

Nice movement. Game is pretty fun, if you make the delay between attacks lower it would  feel a lot nicer. One issue is that the restart does not work. 

Good Job

Nice movement. Game is pretty fun, if you make the delay between attacks lower it would  feel a lot nicer. One issue is that the restart does not work. 

Good Job

Great game, the music was great, the controls were good too.

Good idea, the art is nice as well.

Thank you!

Good idea, the nice as well.

Great game, art is nice, the enemies could use a little work, it seemed that they were pickups at first. the obstacles as well, currently it is possible to shoot only one projectile, it would be cool if you made it so you can shoot multiple projectiles. the music is nice. 

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Great game, the concept is very interesting, the art is nice, the dialogue is very good.

Good idea, the art is nice, it would be nice to implement a way to either empty you wisdom bar or change how collecting wisdom affects your weight, the main problem is that the score was calculated by the amount of wisdom collected which would make me weigh more,  and not be able to jump on the other platforms, so if I wanted to get to the end of a level I had to avoid collecting wisdom on some platforms. also, this may be intentional, but when on the first level, if you go back you go to the tutorial again.

I think this is an interesting idea, but it needs a little work to make it more fun to play,  the use of the limitation is very good as well, it would be nice to be able to select the type of block you use, and the tower and the chest to be at a variable height, different enemies and more block types. Great idea.

Great game, fun, nice presentation.

Great game, good presentation, it could be helpful to mark the end of the gravity zones.

Thank you for the feedback!

Nice art style, good game! It will be really nice if you add a crosshair so the player sees where they are aiming, a bug I found is that when a zombie de spawns, they can still damage you if you walk in them.

Nice art style, great sounds, it is enjoyable to play, very good!

Nice mechanics, interesting use of the limitation, good art , nice music, very good!

Great concept, great presentation, nice mechanics.

HI! Thanks for the feedback!

Great concept, the music was really good, the art style was nice too.

Great game! Good job on the art and the controls, the dialogue between levels is also nice!

Thank you!

Hi! Thanks for the feedback, we did not make the background art ourselves, but we used an asset pack, we did have to modify the colors though.

Thanks, for that idea!

Thanks for the feedback!