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Mr.Physics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #68 | 2.177 | 2.667 |
Overall | #83 | 1.837 | 2.250 |
Concept | #85 | 1.905 | 2.333 |
Presentation | #86 | 1.633 | 2.000 |
Enjoyment | #86 | 1.633 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
NopeGuy
Software used
UnityEngine
Use of the limitation
Are zone where you have more or low mass(weight).
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Comments
Great game, good presentation, it could be helpful to mark the end of the gravity zones.
Cool idea. I particularly enjoyed the negative-gravity levels.
I would recommend adding some music and sound effects. In the world of audio, a little bit of effort can go a long way--even if it's not great, it still makes the game world feel more alive.
For me the WebGL version doesn't scale right.
Is not only you... to play in WebGL you need to press the first black stuff, or to download it to work at high fps and good scale.
I don't know if it is just me but the wegl is not scaling right.
I like the shader effect a lot! I don’t think I quite understood how the different levels worked, but I like the idea of feeling my way into getting the gist of it.
Are zone where you have more or low mass(weight). You need to understand how is working every level. In the web version have bugs(Low fps + UI bugs). But you can download and is work perfect.
Post processing was nice and movement felt smooth, nice.
As you mentioned, the web version doesn't work, but the pc version works well, except that you can't go to the menu after completing the game. But overall good job.