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LizardWizard

158
Posts
10
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6
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A member registered Nov 06, 2018 · View creator page →

Creator of

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This would make a GREAT mobile game. I really enjoyed this, although it desperately needs some kind of mouse capture, so I'm not losing control every time the mouse leaves the game window. 

Sooo well polished. I kept dying because I'm impatient and it feels wrong to stop moving lmao. Great work!

The Very Hungry Super Snake

Nice concept! Snake with match 3 / puzzle elements is a cool idea.

This has so much charm! I love the style and the mood. Needs more saxophone solos, though. Expand on the gunplay and add to the story, because it's very very short.

Found this: "Security recommendations emphasize that full protection requires sending scores from a game server rather than directly from the client, as this prevents users from accessing the API key."


Well, it works well enough for a game jam at least, as long as there's no Nexitron's around . 😛

This is super helpful to know! Thank you for taking the time 😊

I really had no idea what I was doing or how to solve the puzzles, but I love the aesthetic, and would definitely give it another try if I can

How the heck :P 
Care to share your methods so I can patch it up?

Got the PC build, but I can't seem to see the puzzles correctly. There's lots of moving black lines all over them. 

That sound at the start was kinda rude I gotta say. 😛 Other than that, this was a cool concept executed well.

Insane that you did this in 3 days. I love the mummy art, especially when its on fire!

It's implemented in the simplest (dumbest) way possible. There's a chicken hiding in the pong ball. 🤣

Very spooky. Very cool. I noticed I lost health when I jumped off stuff, but that was easy enough to avoid. Was there something else wandering around in there that could have taken my health? 😨

If you're trying for that long then that's a really good sign, right? :P I will definitely work on the difficulty curve after the jam.

Thank you! The difficulty definitely needs some rebalancing, but I'm glad you enjoyed it anyways. :D

Thank you so much! 

Thank you very much for your kind words!

I'm glad you liked it! It makes me so happy to hear that people are giving it multiple tries. 

Thank you for playing! I appreciate the feedback very much. Not sure about the lag, but I'll look into anything that might need optimizing.

Thank you so much! That is a really good point, and for sure something I'll update after the jam. 

It definitely needs some rebalancing as far as difficulty goes. There's also a lot of really unfair ways to die.. Loving all this feedback though! There will for sure be a few post-jam updates to smooth things out. Thanks for playing! 

What a great concept! Pretty fun also. I had trouble getting the frog to move the direction I wanted. I think there's not enough time to orient yourself to use tank controls especially with patterned backgrounds, though I suppose that's the point. 

I wonder how it would look with normal top down (not tank) controls, but make the patterns increasingly harder to parse (with a little more time to place yourself as they get harder)

Interesting concept for sure. The constant flashing was a bit much after a few minutes. 

The universe spoke. You were never meant to see 8002-k

Funny how much tension can be created by one tiny loading bar. This was really cool and inventive! You definitely did a lot with a little. Would love to see this stretched out into a longer narrative, maybe with some puzzle solving, and more choices. Great job!

lol

And you have translated it into 6 languages, including Klingon. :o

I'm astonished by how clever this is! I love minesweeper, and this is a really, really interesting way to play. I'm probably coming back to this from time to time because it's that good.

Wow this game is pretty. Some of the best visuals I've seen so far. You should probably make the player collider just a little bigger, or adjust FOV or something, because you can stand next to any wall and clip your camera through, and then basically view the whole stage without moving. Even the multi level ones. 

This is fun! Props for making this in Pico. I got really really cocky and lost it all. ;_;

Cute, cozy, simple, to the point. I loved it. Really nice visual feel overall. All the little bits of polish really do a lot here.

Fun twist on an incremental. I love the booster packs idea although it took me a sec to realize that the cards were just extra money. I figured out that you can buy like 50 packs and just open them all at once one after the other, since the pack UI doesn't block you from doing anything. Pretty quickly maxed out after that.. except payout and multiplier. Can you max those two out? Multiplier price seemed buggy. like the display number is being multiplied and doesn't actually show the correct price.

I love and hate these games because they suck me in WITHOUT FAIL. Good work though :)

Cozy fun puzzle game! Love the art. Like the music too but maybe make the loop a bit longer, as it got somewhat repetitive too quickly. I could not figure out how to nap, maybe make that a bit clearer. (I see now in the comments that you had to idle for 5 seconds.) Great job! 

This had me enraptured. I think I went through 5 or 6 times. Sooo much atmosphere. I was definitely on edge, but still curious to what other rooms I could find, or what other surprises might be in store. Would love to see this developed further, with some genuine twists thrown in.

This is such a great game! I love a good twist on a classic. The art is wonderful. The game gets very tense especially near the end, and completing a level feels like a triumph. Well done!   

Really really clever! Great art, cute music, fun premise. Nice work!

A lot of fun! Love the aesthetic. Lots of polish on this one, and I appreciate the various modes. You even have cosmetic unlocks in there. Impressive!

Great job for a first attempt! Some sound would have done wonders to make this much more atmospheric and spooky. I did like the character art.

Very cool! The start of level 2 was by far the hardest part for me. The art for this is really well made, and there were some neat puzzles as well.

This is adorable! And kind of amazing. Great use of an LLM (SLM?) Chasing a kitty through a terminal is just a really fun idea. Nice work!