This would make a GREAT mobile game. I really enjoyed this, although it desperately needs some kind of mouse capture, so I'm not losing control every time the mouse leaves the game window.
LizardWizard
Creator of
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What a great concept! Pretty fun also. I had trouble getting the frog to move the direction I wanted. I think there's not enough time to orient yourself to use tank controls especially with patterned backgrounds, though I suppose that's the point.
I wonder how it would look with normal top down (not tank) controls, but make the patterns increasingly harder to parse (with a little more time to place yourself as they get harder)
Wow this game is pretty. Some of the best visuals I've seen so far. You should probably make the player collider just a little bigger, or adjust FOV or something, because you can stand next to any wall and clip your camera through, and then basically view the whole stage without moving. Even the multi level ones.
Fun twist on an incremental. I love the booster packs idea although it took me a sec to realize that the cards were just extra money. I figured out that you can buy like 50 packs and just open them all at once one after the other, since the pack UI doesn't block you from doing anything. Pretty quickly maxed out after that.. except payout and multiplier. Can you max those two out? Multiplier price seemed buggy. like the display number is being multiplied and doesn't actually show the correct price.
I love and hate these games because they suck me in WITHOUT FAIL. Good work though :)







