You should also be able to hit escape after typing the ', and it will let you continue.
Recent community posts
Thank you so much for the input! Rewinding the text at checkpoints was definitely something I tried to implement, but I had to give up due to time. :P I'm not sure if I want to put that in still or not! I like that the game is still possible, even for slow typers.. you'll just have a very high respawn count at the end.
I'm currently balancing things out, adding sections and shortening certain parts of the text until I am able to beat the game without respawning once. I'll upload the changes once the voting is done and I'd love for you to give the game a second try!
Anubis has some strange criteria for who goes to the afterlife! Unique idea. I think this concept could be very thought provoking with a little more attention given to the life stories of the characters. Not as much random generation, but some intentionally thought provoking circumstances.
Interesting choice to use both pixel and vector art. Played until it was impossible to dodge more. I would consider adding some variety to the hazards to increase difficulty as opposed to just speeding things up. Cute game with cute art!
I started torching everyone in sight at first! Only when I didn't see my stats going up did I think to pause the game and read the instructions. Might want to make the goal slightly less hidden. Very fun though! Humorous concept.
My god I would LOVE to play a fully featured mars rover exploration game. Super relaxing vibes. Fun driving physics. I did crash into the base station at one point and got completely stuck in but that's almost more realistic than if I hadn't gotten stuck.
Could use some variety in the enemies and room layouts. The entire combat loop was always just run in circles and shoot in the middle of the room. I played until I entered a room with no doors and was not able to continue.
Crazy Taxi! I really enjoyed the theme, and running around was fun, although there might have been too many obstacles. I wanted some more wide open areas to really tear through and pick up speed.
Camera is crazy sensitive. I found out if you jump before hitting the ground for the first time at the start of the level, you are able to jump in the air as much as you want. This is the first entry I played with music, so that was much appreciated!
Upgrading the gun didn't seem to make the enemies die any quicker. On the third level I spawned right next to 3 enemies and died. I like the idea of certain upgrades making you slower, but didn't see any option to not get any upgrade, so either way you get slower on every level.
I managed to get soft locked by grabbing the key first on the area with both a weight and a key.
After getting the weight second, to reveal the pad lock ,the key was gone and I could no longer finish the game.
It literally takes the hex value for the chameleon color, subtracts the background color, and if the difference is less than 20% you're hidden enough.
Unfortunately this has weird results sometimes, and even when you clearly see the chameleon he is considered hidden, or when he looks pretty close, he's way off.
If I expand on the game I will definitely rework the color comparison and reduce the number of colors. :) Another thought I had would be to hand pick the colors, so I would use "moss green" to color any moss in the game, for example.
It's essentially random. Not skill based. Every color you need to win can be found in the top 5 colors in green, gray, brown, pink, and blue. If I did expand on the game I would limit the color options, starting with removing any colors that have unintuitive names! Thank you for playing!