Once I got the controls I thought the mechanics were neat. I was intrigued by the bleakness of the scene, definitely some interesting vibe there. Impressed by the amount of sound effects and polish of the UI!
Play game
Vroomgo the Robot Vacuum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 3.429 | 3.429 |
Concept | #10 | 3.500 | 3.500 |
Overall | #11 | 3.536 | 3.536 |
Use of the Limitation | #17 | 3.714 | 3.714 |
Presentation | #18 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programming, art: aXu_AP, SFX: Mubsi
Software used
Godot, Aseprite, Audacity, GarageBand
Cookies eaten
None until proven otherwise
Comments
Really nice! I like the fun gameplay, I found a little camera glitch in level four, but its really nothing, i bet it you want you could fix it in 5 minuet.
Also the art and the little details, like the Voice Acting, and the animations, everything is great!
il say that maybe he doesnt need to stop moving when we rotate him, it casues the game to feel slow and less smooth, maybe you could replace it with pressing a button, Like when you press space, he would stop to rotate.
Wow, impressive effort. Lot's of content for so little time. I like how you used Godot's lighting and physics features.
If you haven't eaten any cookies, then why are there so many crumbs?
Jokes aside, I really liked your use of lighting and sound effects; oh how satisfying it was to hear your character say "so-rry!" when it chewed papers or bumped into the guy! He has quite the nerve to stumble in complete darkness, throw important papers on the floor and scowl at his home appliance!
It's hard to think of something this game could improve on. My biggest struggle was making sure there's no dust left in the rug, since the last frame of dust sprite is barely visible on such a busy background. If I were a completionist it would probably tick me off. But it didn't. Good game!
I'm sorry for bad performance on fourth level. I pulled an all-nighter to add actual levels to the game, submitted at 6 AM local time. So no optimizations whatsoever. It should work better with the executable.
This was my first time using Godot (and first in ten years for any game development aside from small experiments), so there was alot I had to learn from scratch. Fortunately Godot is very easy engine/editor to build with, I can recommend.
Leave a comment
Log in with itch.io to leave a comment.