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Crystal Smasher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #27 | 2.600 | 2.600 |
Use of the Limitation | #28 | 3.700 | 3.700 |
Overall | #32 | 2.900 | 2.900 |
Concept | #33 | 2.900 | 2.900 |
Presentation | #42 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Solo Project - Twitter: @BarkunJ_Games
Software used
Unreal
Cookies eaten
No Cookies but I ate 4 brownies
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Comments
I like the idea but it was a little too easy.
like the overall game, the slowing down when we aiming is good. could use some difficulty amping up.
i liked smashing crystals but it get boring after a while , also arrow always start go to right first so i really so i always to right and leaving the left side
I like how you mixed 2 genre into one. You ate 4 brownies? I envy you.
Yeah, they were small brownies but yeah, I enjoyed my brownies! Glad to hear you liked how I mixed two genre of games!
While I cant see the void theme, I find the smashing of crystals reallllly satisfying!!
Glad that you found the crystal smashing to be satisifying :D
This was a competent game, graphics worked, plays smooth, no enemies. Didn't feel like it was really on theme, and I little too easy. Some quality of life like a high score meter could help.
Thank you for the feedback; I agree that adding a high-score meter would help improve the game.
the concept is really cool but I feel like it lacks something to truly challenge the player. simply tapping the same key over and over destroys enough to always get by. Maybe it could benefit from maybe a limited amount of shots per round or maybe some kind of time limit to add some challenge. but the idea of moving through this kind of level is pretty dope!
Thank you for the feedback; I was thinking about adding a timer between shots the player can take however I ran out of time.
Don't feel the void, but the mechanics are great! Thank you!
I realized afterwards that I misunderstood how themes work in this jam (I thought the void was there as a placeholder until the limitation was announced). Glad to hear you liked the mechanics though. :D
Can't feel the "void" theme enough but I guess this one can be a cute casual smartphone game.
Oh... whoops. o_o" I thought the void in the theme was a temporary placeholder until the limitation was announced. Thank you for bringing it to my attention.