I liked the animations and music, but something was off with hitboxes for me, couldn't reach the second or third tree... But concidering it was done in 3 hours - nice job, I wouldn't be able to pull this off!
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Squirrel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #31 | 3.600 | 3.600 |
Enjoyment | #33 | 2.267 | 2.267 |
Presentation | #36 | 2.733 | 2.733 |
Overall | #37 | 2.733 | 2.733 |
Concept | #43 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
todorrobot
Software used
flowlab.io
Cookies eaten
one granola bar
Comments
Very impressive for three hours. I like the design and the music. Unsure if every jump can be made. Didn't really say void to me.
Anyhow, solid game, fun little infinite jump deal.
The mechanics are well polished, I found it comfortable at least. The thing it lacks is some sense of progression (maybe increasing speed over time?). Apart from that the game was fun to play for a while, congrats on being able to match the requirements of three different jams!
the squirrel was dope. the colliders need some work also couldnt find the void xD.
good game for three hours!!
Audio-visual presentation was really good. Game could use some kind of progress.
It's hard to see the theme in this game, but I saw your reason in another comment so its understandable. But ignoring that, the game is actually really nice! The music is very mellow and chill, and the SFX really give the squirrel jumping that nice touch! I also really like the rest of the games art, namely the squirrel itself and the trees. By itself, the game play is also really simple yet fun, and the jump is really forgiving, maybe even a little to forgiving ha!
Hey Thanks! Yeah, definitely not very voidish, but i liked the additional limitations. I was going to try to add a really long "camera down" during the squirrel's fall to emphasize the void, but I've never tried to do a game in three hours before and had to cut it. No time to go back and fine tune things like "why the heck do the tree tops move faster than the trunks?! Why is the squirrels hit box so wonky?!"
I agree though. I found the end result surprisingly zen to jump from tree to tree. Until the random tree generator spits out an impossible jump -- then RAGE QUIT! hahahaha!
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