The artstyle looks really nice, and it's quite fun, but after a while it gets boring. One notable thing is that this uses the limitation to the maximum, which is really nice. Too bad that there's no audio ;(
Another recommandation would be to make two different sprites to the characters, so you can distinguish them a little bit better (in reality, I don't think that will really do, because in the end, if you play alone, you will still mix them up :p ), and that could also help in developing a plot for the game.
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Lefty & Righty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #5 | 4.333 | 4.333 |
Use of the Limitation | #8 | 4.389 | 4.389 |
Gameplay | #14 | 3.556 | 3.556 |
Overall | #27 | 3.322 | 3.322 |
Presentation | #31 | 3.167 | 3.167 |
Audio | #77 | 1.167 | 1.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Blender, Photoshop
Cookies eaten
An apple
Comments
There wasn't much to this game to be honest. The concept was okay but it was too simple.
Not gonna lie, the concept is similar to the game that I submitted lmao.
But seriously, great artstyle, decent gameplay, but please. For the love of god, somehow add diagonal attacks / dash!
Again, this has the same problem as PikWip.
There is no potential to turn this into an actual game, because it's not a game. There's no objective, no end. Not even a high score. You didn't really use the limitation, either. It's just the same old "arrow keys for movement and also wasd for movement". If you look at Mount Mage, you at least have different combinations, and while this game DOES have the double tap mechanic, I just don't know if standing together in an empty dungeon with your friends is all that fun.
The art could be better and there's basically no gameplay in the game besides 'run and hit haha'.
What did you do in those 2 days?? xP
Truly amazing artstyle ans clever use of the limitation. Very fun game! Love it.
Great game, feels really polished! Love the use of the limitation controls. It was fun and challenging playing both characters at the same time. I got confused a few times as to which character I was controlling (same thing that happened with our game). Making the characters look different might help.
Oh thank you !!! Well you're gameplay is way more interesting, you found a cool way to force the player to use both characters in the same time. I should find a concept to push the player and the fun in that direction too and take the time to do another character as well !!!
Btw I can't because of the quarantine but I'm sure your game is amazing playing with someone else !
The art of this game is really cool ( I like so much the " cell shading " light effect :p ) . The fact that you have to double press any key for attack is a good idea. I also like the 2D/3D mix.
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