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Ghost Party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #4 | 4.000 | 4.000 |
Gameplay | #5 | 3.846 | 3.846 |
Overall | #8 | 3.631 | 3.631 |
Presentation | #11 | 3.538 | 3.538 |
Art | #12 | 3.462 | 3.462 |
Audio | #12 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
TheGamer(Me)
Software used
Construct 2
Cookies eaten
3 packs of cookies (contain more than 10) and a cold delicious milk as a finisher
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Comments
I liked how you have to control 3 ghosts! There are interesting puzzle ideas, like when you have to stack the 3 ghosts together. Nice job!
Thanks. And I believe there will be more stacks required for the incoming updates >:)
Fun game to play! I'd definitely like more levels, but it's not to say that you didn't make enough in this short time, it's that I liked the game and would have liked to play even more. Good job!
Thanks. Sorry for the short levels, though. I was on a tight schedule and didn't have the proper time to make levels as I was having other activities outside, such as school and family. But yeah, definitely more levels for future updates.
This was a really nice and chill puzzle platformer! It had a good difficulty curve, introducing things at just the right pace so that I got it without things needing to be explained. The combination of the relaxed music, the bobbing ghosts, and the sparkling stars created a really nice atmosphere.
The game has a great start, I just wish there was a bit more! The levels are just the right length to not be frustrating, so with a few more mechanics you could have enough variety to make a load more interesting levels!
I'm not entirely sure there was a benefit to having three different controls for the characters? There never seemed to be a moment where I had to control more than one at a time, so its seems like it would've been fine to have a swap button instead, and have all characters on WASD or arrow keys.
...or maybe that's just me constantly forgetting which keys I was supposed to be pressing ;)
Great stuff!
(-Joe)
Thanks for the rating. Let me explain several things:
1. I got the sparkling stars from the famous art called "The Starry Night". When I look at it , it feels relaxing and smooth. That's how I got the idea of the sparkling stars. The bobbing ghosts I got from several pixel games I've played where players usually have the idle animation. It was the simplest idea and I got to just move a pixel by pixel for the animation, and then return to original position. But I didn't get the idea of the ghost from Pacman, but rather from my very first game, One Chance. I was too lazy to make more characters so I remodeled it.
2. I didn't have enough time to make more levels, but there will be more in future updates. Also, I'm new in making games. So this is what I got.
3. For now, it doesn't need. But in the future, it will be needed. I don't want my games to be too easy for the players, so I will make it harder and more complex. Just be aware, I'm not a nice guy.
Anyway, thanks for your rating, Joe.
(-The Gamer)
I don't know what The Lost Vikings is, but I didn't get the idea from that game. Still, thanks :)
Super cool game, it plays really nicely and the concept is really smart ! :)
Thanks :)