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(1 edit)

This was a really nice and chill puzzle platformer! It had a good difficulty curve, introducing things at just the right pace so that I got it without things needing to be explained. The combination of the relaxed music, the bobbing ghosts, and the sparkling stars created a really nice atmosphere.

The game has a great start, I just wish there was a bit more! The levels are just the right length to not be frustrating, so with a few more mechanics you could have enough variety to make a load more interesting levels!

I'm not entirely sure there was a benefit to having three different controls for the characters? There never seemed to be a moment where I had to control more than one at a time, so its seems like it would've been fine to have a swap button instead, and have all characters on WASD or arrow keys. 

...or maybe that's just me constantly forgetting which keys I was supposed to be pressing ;)

Great stuff!

(-Joe)

Thanks for the rating. Let me explain several things:

1. I got the sparkling stars from the famous art called "The Starry Night". When I look at it , it feels relaxing and smooth. That's how I got the idea of the sparkling stars. The bobbing ghosts I got from several pixel games I've played where players usually have the idle animation. It was the simplest idea and I got to just move a pixel by pixel for the animation, and then return to original position. But I didn't get the idea of the ghost from Pacman, but rather from my very first game, One Chance. I was too lazy to make more characters so I remodeled it. 

2. I didn't have enough time to make more levels, but there will be more in future updates. Also, I'm new in making games. So this is what I got.

3. For now, it doesn't need. But in the future, it will be needed. I don't want my games to be too easy for the players, so I will make it harder and more complex. Just be aware, I'm not a nice guy.

Anyway, thanks for your rating, Joe.

(-The Gamer)