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Circuit Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #2 | 4.500 | 4.500 |
Enjoyment | #3 | 4.333 | 4.333 |
Overall | #5 | 4.146 | 4.146 |
Presentation | #6 | 4.250 | 4.250 |
Use of the Limitation | #23 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kak's (Development), assets where taken (check credits of the page)
Software used
Godot and Krita
Use of the limitation
There is a rankings based on the time taken to solve puzzles
Cookies eaten
Zero
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Comments
A very well done game! Really liked the puzzles!
Thank you !
Really cool mechanics and puzzle design, reminds me of talos principle!
Thank you!
Yes, actually, the Talos Principle inspired me for this game
This is a really good puzzle game! The tutorial does a really good job explaining how the game works and then the puzzles get challenging pretty quickly. I got stuck on the 7th puzzle, but that's pretty normal for me I rarely can beat puzzle games lol. Great job on this!!
Thank you !
Actually, I posted a video containing the solutions if you want to have a look
This is a really solid game; looks great, and puzzles are well designed! Good job!
Thank you !
Love the game
Thank you !
Great idea and well polished 10/10.
Thank you !
one of the best games at the jam. I liked it much more than the others!!
Thank you !
No.1 babyyyy. I love this game so much! I knew this game would be the best just from going into the settings room. That's so clever! I might wanna use that in my games! xd. Very well crafted puzzle rooms with speedrunning potential. I will come back to this game after more people play it so I can stay on the top! Good job!
Thank you !
I hadn't originally planned to set settings and display the ranking this way in a room, but it saved me having to make menus ahah
this is a really cool idea and execution, though i think the limitation is also the dots that have a timer on them? I think that's more significant than the rankings
Thank you
Yes, but since I didn't use this "timer connector" so much in each puzzle, I didn't really mention it