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tzbq

99
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5
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A member registered Aug 14, 2023 · View creator page →

Creator of

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Really cool concept and great execution and polish!

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Thanks for the feedback! Something that isn’t really mentioned or taught is your “reverse knockback” dealt to you increases for each snake/worm you hit, so that can help you move back and regenerate if you hit multiple ones at once. Not sure if I’ll continue this after the jam though

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Nice polished game, surprised me with how easily I can suddenly lose lol

Fun game, everything felt very satisfying. I couldn't fiinish it yet (keep getting stuck at one point) but I might try again later

The sensitivity was indeed useful. but yes good game, mark brown kind of jumpscared me but dont worry

This was incredible

Thank you!

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interesting idea, for me the slow rotation made it feel a bit unfair

this was very fun, controls are great and the shake as the music ramps up was a nice touch

Good execution of a simple idea, it was just uncontrollable enough to be fun

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Cool idea, fun and very polished
technically not all those numbers made sense to be counting down though

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This was fun and very polished, kind of reminded me of bad piggies

Thanks for playing! Yeah I've seen this a lot though, maybe I nerfed the spawning too much

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Nice and fun concept, and it feels pretty polished!

Pretty impressive if this was in scratch. Though something about the controls felt a bit difficult and sometimes buggy

This was polished and fun, good job!

Overall satisfying but something about the fast jump of the letters was difficult for me (idk maybe i type too fast)

Very fun idea and nice theme, i did get a bit stuck on some levels but maybe i will try again later

Nice interpretation of the theme into a puzzle mechanic, great execution. I also love the multiple music tracks it makes it feel a lot less repetitive

Relaxing and satisfying, looks pretty polished despite the simplicity

Thanks for playing!

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The directional audio should help a bit, but yes I think there were too many at some point so I balanced it too much

Good puzzles, looks and sounds very polished

Fun idea, some jumps were a bit annoying with mid air timing

Simple idea, good execution. It only got a bit annoying when some hitboxes didnt work as expected, and the player movement was a bit difficult to get used to but still very fun

Finally, my hundreds of hours of celeste are put into use

ok i confirm the spam strategy indeed does not work in later levels, even if your arms survive :(
anyway great game, looks and sounds great and i believe the mechanics are logical i just might be a bit tired to understand them

Great visuals and audio and a bit of narrative, my hand is really hurting now from that arena tho :)

Fun and beautiful game, I usually love puzzle games something about this was just a bit confusing, maybe I'll come back to it later

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Fun idea, some levels got a bit difficult but it was great, also nice twist for the boss fight

Fun game and nice style, too bad there's no sound because it had near perfect juice

Amazing for this short time span, and flight of the bumblebee fits perfectly

oh yeah i meant something that works as the actual texture and not an overlay

Great concept and polish, just a bit annoying to see the durabilities in numbers, maybe something like color coding could've been useful

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Loved the part in "All That Matters" where the narrator made a statement about all that matters, after which I experienced said phenomenon
actually great game though

wow, thanks for the detailed review!

thanks

Great idea, a bit too short but it was polished and I loved the art and the music

thanks! I'll go try your game now it looks fun