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Submerged Operations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #44 | 3.267 | 3.267 |
Overall | #67 | 2.717 | 2.717 |
Presentation | #77 | 2.600 | 2.600 |
Enjoyment | #77 | 2.400 | 2.400 |
Concept | #80 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Timmy Soup, Boy Out Of Context, Dutchy, Ace, and Mentor
Software used
Godot 4
Use of the limitation
As a sub trying to reach the surface
Cookies eaten
An unkown amount of apple pie slices and two cookies
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Comments
pretty hard game the box collider seems a little large since It looked like I was clear but then my para scope hit the very edge of a wall near the last bit of a turn. I like how you just fall off screen when you run of air nice touch.
I always like seeing a built-in tutorial that teaches you as you start playing. Nice soundtrack, too.
I liked the music, it was pretty chill
Pretty fun, one technical nitpick i have is that the front of the sub is facing upwards but I mean yeah Its a nitpick.
Nice idea :) I like section with tutorial, how to play. I also think the game is hard, or I am a bad player :D Idk, but I think collision can be buggy, because when I on open space and I don't hit the wall my oxygen level go down :c I like the sound when you hit wall :D Good job :)
No it just takes about 5 seconds after the first collision for your oxygen to start decreasing
Ohh ok now I understand. Thanks for explain :) So I will try again with this knowledge.
I couldn't be able to review your game. The HTML5 in-browser version doesn't launch, it makes the browser freezing near the end of the loading.
There are downloadable versions as well; or your using a macos operating system and I'm sorry, it's not compatible.
Going to hold off on rating cause I think I'm doing something wrong? I can't get past the first curve, holding D to turn but no matter what I do the screen moves faster than I can turn the character and I can't seem to be able to make enough of a movement adjustment to survive that first bend. Something I'm donig wrong? LMK and I'll come back for another try!
Dash forward before the turn; While you are floating down you have more time to make those sharp turns
I liked it. It could maybe have a high score for how far you get.
Nice submarine<3
Sound design was really neat. Everything else was slightly off. Check out my live review at https://www.twitch.tv/scalphamission
Sorry we had a little bit of an issue getting assets for our project which in-turn limited what we could do
Very difficult for me lol, but really fun concept and satisfying clunking noises as you hit the walls!