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Starblaze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #13 | 3.813 | 3.813 |
Enjoyment | #20 | 3.375 | 3.375 |
Overall | #24 | 3.484 | 3.484 |
Presentation | #35 | 3.563 | 3.563 |
Concept | #48 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Serlecu(Programming) Tymofii(Art) Marcelo Moraes(Audio)
Software used
Unity
Use of the limitation
The spaceship is constantly moving up.
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Comments
Nice entry! I liked the beginning with launch, it was great!
Nice one!
It reminds me of a nintendo DS game I played once, can't remember which one though.
I only wish it was a bit slower at the start. :D
Also, feel free to check out my submission if you're interested.
This game is pretty fun! (and hard haha) The concept is simple but tried and true, and I like the energy you have to collect as it adds a little bit more depth to the game. The only thing I would change is the fact that you can take damage right at the start when your ship is really fast, and that feels kind of unfair. Other than that though, fun game!
I would love it if you could check out my submission as well :)
It looks simple but it's fun to play, nice execution ^^
Thanks
Great game! Only thing I would say needs fixed is that at the start you can get blasted right into rocks with little time to react
Oh, thank you for the feedback! I note in case we make post-jam updates :)
Nice clean artwork. Game play could use more stuff. Check out my live review at https://www.twitch.tv/scalphamission
Thank you a lot for you gameplay and and such a complete feedback 🎥! We took note of everything, we'll do best next time 💪
I like music and sound effects. Intro is making start of the game smooth. I like color palette in the game. It is nice to have more than one way to lose a game (by hit and oxygen/powers) :) Only one thing that I suggest to add is immunity 1/2s after hit the rock :) Keep going!
Thanks for your feedback, we really appreciate it! We unfortunately did not have time for that but we might implement it in a post jam update.
Great game! I loved the implementation of the limitations. You gave me a pretty tough challenge to beat in just one minute, but I managed to make it to 30 seconds. I also wanted to ask you how I can upload my own game on a website like you did?
Thanks for the feedback, as for web builds we use Unity which has a package which allows you to build HTML5 games. Depending on what software you use it might not be possible. If you use Unity though or an engine where that is possible I highly reccomend building for HTML5 as that will give you more plays and ratings.
A bit basic but that is how jam games are supposed to be. Real cool intro
Quite challenging!
Could be nice to see a bit further ahead to have more time to react.
Thanks for the feedback, we never really thought about increasing the camera size and I am not sure why, it has stayed the same since the first hours of the game jam.
so many rocks at points blocking my fuel collecting gave the game a few tries since I got reckless around 20+ feet up I think its feet anyways for the score.
Nice to hear you gave it some tries. Thank you for playing 🙂
Well, we thought about time as score. Anyway, when only moving up, time and distance are directly proportional 😉
you are welcome and all good about the score get what you mean on the distance and time thing though.
Very good game overall!
Thank You!