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Dotfence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #9 | 4.154 | 4.154 |
Overall | #43 | 3.288 | 3.288 |
Use of the Limitation | #43 | 3.077 | 3.077 |
Presentation | #56 | 3.154 | 3.154 |
Enjoyment | #67 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
The score improves enemies
Cookies eaten
1.3
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Comments
Great game, nice concept, really enjoyed it
I'm glad you enjoyed it. Thanks for playing!)
Very nice game with a really cool concept! Not usually a fan of tower defence but this felt really good to play. I never figured out how to kill the big triangles though, they always just destroyed everything :(
Usually enough to build up everything in the way of the boss, but if you spend all the points before it appears, it will be extremely difficult, and because of the lack of indicator appearances it is almost always not easy. Thanks for playing :)
Love the simplistic art type, i can see myself playing an extended version of this game very cool!
Thank you, glad you liked the game!
I loved this one. You had such an original concept, and the delivery was simple, yet sharp. I noticed that some lines would disappear and the circles becoming broken when you zoom out too far, but aside from that I think your game is one of my favs so far. Awesome entry!
I should have known that at high zoom the colliders will disappear, next time I will try not to screw up at this moment :). Thanks for playing and glad you liked it.
Not a screw-up at all! Such a minor detail that I only noticed because I wanted to see the whole web I created at all times LOL
The graphics and tutorial were well done, but this is just not the game for me. Cool, though.
Everyone plays different games, can't blame you for that) Thanks for playing.
As a concept I really loved the idea. Also presentation by tutorial and graphical art was SUPER nice. But I could not bring my dots to shoot enemies. They either ran into or through my main dot or empty bubbles. Sometimes, one dot accidently shoot an enemy, but than that dot had around three enemies around it, shoot time and or range seemed to be very slow which - really safully - made the game totally unplayable to me :/
The rate of fire and distance is really very low, so that the points have time to shoot you need to keep the score close to zero. Expansion requires you to block enemies with dots. But I agree that this is not obvious and not balanced enough.
There is only one sound in the game and that is the sound of setting the dot )
Thanks for playing.
This was good! I was a little confused about the dot/point system because. Sometimes I would place a dot in a circle and it would increase my score, other times it would increase. And sometimes when I place a dot on an enemy the enemy would be destroyed and other times I would be destroyed. I did like the concept of mixing defense with puzzle, and the sound effects were cool.
Thanks for playing. Yes, for some reason I uploaded the build without a consistent guide. Placing dots on enemies is a surefire way to protect important nodes. Sometimes dots even have time to shoot the enemy (the root dot orders all dots to fire at the same time, and if a dot is placed before order it will fire) killing a dot gives more points. I glad you like sound.
You had sound effects? Did I had to turn them on? Because I could not recognize some oO