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A jam submission

Phantom LimbView game page

Phantom Limb - Created for Mini Game Jam 117
Submitted by TechyDylan, JengoBapp — 3 hours, 2 minutes before the deadline
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Phantom Limb's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#593.4363.436
Use of the Limitation#752.9492.949
Overall#832.9942.994
Concept#972.9742.974
Enjoyment#1012.6152.615

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3 | Cody Miller, Michael Beckwith and Dylan Wilson

Software used
Construct 3

Use of the limitation
Shotgun as a weapon.

Cookies eaten
78

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Comments

Viewing comments 13 to 1 of 33 · Previous page · First page
Submitted

The atmosphere and lighting was great. I like the 2D/3D style! Some of the UI was a little glitchy and showed up behind objects and it'd be nice if some of the objects picked up automatically. But those are minor things - really excellent game and good job!

Developer

The User Interface Is a difficult thing to fix due to how the engine Itself works. I will fix It later on In the future If I can and for Objects to be picked up automatically Is also an option we were going to have a enable and disable option In the menu but didn't have enough time. 

Submitted

Hey check out our stream and make fun of us https://twitch.tv/devdiaries

Developer

checked it out! nice!

Submitted

I quickly got lost but I liked the art style with that particular top down view. The atmosphere is quite interesting, I wish I've seen a bit more assailants as I felt a bit lost in that ghost town. Still good job ppl! Keep going

Developer

Thanks for Playing, Game Is In Progress so In the Future It should be a little more active around the ghost town :)

Submitted

I liked the setting and the menu screen felt rather polished!

The music could be a tad more eerie, perhaps a bit louder too. The shots barely felt like I was shooting and the ghosts could use some sound effects. Relying on the dark environment to see them was hard.

Visually, I liked the environment, though I thought the bins could be a bit more highlighted, I thought they would show up later, so I found the vending machine but had no ghost dust, kept on looking around through the map, until I returned to the original text message and tried the bins at the side. The map limits could also use some buildings instead of making the character just be blocked by an invisible barrier. The shots could use bigger projectiles 'cause the first time I shot I thought it did not work. It wasn't also clear if I actually hit the enemies, until they died.

The UI shouldn't go behind the map obstacles, it made some places too dangerous to go because I would have no idea about my situation.

The main character sprite was jittery, when moving continuously it sort of kept flickering. I don't know about Construct, but in Unity this usually happens when you try to move an object in the physics loop as well as the framerate loop. Also, the sprites could use some changes in the pivot point. Depending on the pose of the character, it goes slightly up or down. I noticed it mostly while going upwards in the beginning of the game, as soon as I stopped moving the character moved a bit downwards due to the sprite change.

Overall this is a nice shooter with the buying mechanics. Round 6 felt hard as hell, it was the farthest I managed to go!

Developer

Wow, this is the most feedback I have ever gotten. I'll try and fit everything Into a message here.

The music was made quickly from @Jengobapp as It was a Game Jam so we couldn't use too much time on creating that. I noticed It was also a little bit too quiet as well however by the time I noticed we had to submit it.

The ghosts Is a work In progress as this was a little rushed on the 3rd day to ensure we had everything there for the Ghosts Theme and the game Itself Is really hard to get past any wave because the ghosts are unbalanced and move way too fast. We do plan to update them and make them have a flashing effect and a sound effect. It wasn't Intended for our game to be as dark as It was when In the engine the game looked fine and wasn't dark at all. While we were going to add lights with the ghosts we didn't have enough time to Implement It and nor did It work how we Intended It to when we tried. 

Shooting Is a really difficult one to fix as well, there are a lot of issues with it which we will fix however the way It was scripted only allowed players to move forward to shoot in that direction but that was all we could do during this time. 

The Environment and the barriers around the map were there to make It look like a never-ending city, by adding a wall of buildings would have made the map look pretty bad In our opinion. We also only have these barriers as temporary as we are hoping to expand the map further and further outwards for more exploration In the future and some more Buildings to add Inside the Interior too. 

The User Interface Is something that might not be possible to fix, due to the way construct 3 works the 3D Objects are always on the layer above the 2D Assets which Is annoying. The only way we can fix this would be to remove the taller buildings and make the HUD a higher elevation than the buildings which Is what we will do In the full release more than likely. 

I believe I know the Issue for the 2D Character and shouldn't be hard.

Anyway, thanks for your feedback. Ill talk to my team about this and get to work on It very soon!

Submitted

I learned that I need to follow instruction on screen more carefully was like why is nothing happening were is my dust then re read the first text blob and was like ah click on the bins.  The 2nd wave spawned right on top my head because I was using the vending machine on the left side a little unfair but all well.

Developer

Still a working In progress, I would like to set up spawns around the map and make the map 5x as big as It is now. We just didnt have time In the Game Jam to get It all tested and fixed but Thanks for the feedback :) 

Submitted

understandable jams tend to really force down your concept to be able to get a game done in the time frame.

Developer

I agree, this was our first Jam as well so we weren't too sure what to expect but now we know for future to do more testing 

Submitted

nice well good luck in future jams and on improving your game from here to the way you want it to be in the end

Submitted

Struggled to find the ghosts during the first wave, but later on there were no problems. I love the horror atmosphere but there are couple of bugs that i've noticed. One being the sound of the shotgun - it doesn't always play a sound( maybe once in every 5 shots). The vending machine doesn't always take the same amount of ghost dust and lastly the UI is on a wrong layer. Whenever you walk in between the buildings it appears that the the building are on top of the UI - which makes it invisible. Not a game breaking bugs but something that is easily fixed. Overall a cool game

Developer

Ghosts only spawn in one location and If you keep walking around you won't be able to find them as easily because of their speed. The sound of the shotgun Is something I have noticed and will be working on an update very soon. The vending machine Is unknown and I haven't seen that Issue before but I'll take a look. On the other hand, the UI Is difficult to fix because of the way the buildings are they are higher than what the camera Is set at meaning no matter what layer It's on It will still clip through the building. Hopefully, we can fix this In the future but anyway Thanks for playing. :)

Submitted

I wasn't able to find any ghosts and using E at multiple angles at the vending machine didn't give me any ammo, but I'll definitely check back if there are updates - I'm a huge fan of the graphical style and the atmosphere.

Developer(+1)

You have to get ghost dust via the trash bins and then when you pick up the shotgun you can go to a vending machine and buy ammo from there. Then ghosts should spawn and they get faster each round. I will update this game sometime this week. 

Submitted

Really unique, love the dark and horror mood!

Developer

Thank you

Submitted

I really like the atmosphere and the horror vibe! Sometimes I had a hard time trying to find the ghosts

Developer

Yeah aha, Its pretty dark I had noticed.

Submitted

Amazing atmosphere, I love the style! The gameplay however was somewhat confusing to me.

Also the game does not reset when playing again.

Developer

Do you mean when you die It doesn't reset? I think this was another Issue we couldn't fix within the time, I will keep this noted and update the game soon.

Submitted

Yes, exactly

Developer(+1)

Yeah, this was an issue we hadn't had any time to fix. Ill make a fix as soon as possible. 

Submitted

A pretty nice game. The art style is very cool.

But for some reason the shooting sound only plays while walking. Also, you only shoot one bullet when standing.

Developer

This was an issue we figured out however didn't have enough time to fix the code. Thanks for playing.

Submitted (1 edit)

damn nice game I like the atmosphere of it but I could'nt shoot

Developer

Hi, I believe we did make a Tutorial In game. I could be wrong but you were supposed to buy ammo from the vending machine and then Press "R" to reload. You would then be able to see If you have ammo In the top right of the screen. 

Developer (1 edit)

once you complete the tutorial you can equip the shotgun with "1"

Submitted

Could not figure out how to shoot :(

Developer

Hi, I believe we did make a Tutorial In game. I could be wrong but you were supposed to buy ammo from the vending machine and then Press "R" to reload. You would then be able to see If you have ammo In the top right of the screen.

Developer(+2)

you can equip the shotgun with "1"

Viewing comments 13 to 1 of 33 · Previous page · First page