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I liked the setting and the menu screen felt rather polished!

The music could be a tad more eerie, perhaps a bit louder too. The shots barely felt like I was shooting and the ghosts could use some sound effects. Relying on the dark environment to see them was hard.

Visually, I liked the environment, though I thought the bins could be a bit more highlighted, I thought they would show up later, so I found the vending machine but had no ghost dust, kept on looking around through the map, until I returned to the original text message and tried the bins at the side. The map limits could also use some buildings instead of making the character just be blocked by an invisible barrier. The shots could use bigger projectiles 'cause the first time I shot I thought it did not work. It wasn't also clear if I actually hit the enemies, until they died.

The UI shouldn't go behind the map obstacles, it made some places too dangerous to go because I would have no idea about my situation.

The main character sprite was jittery, when moving continuously it sort of kept flickering. I don't know about Construct, but in Unity this usually happens when you try to move an object in the physics loop as well as the framerate loop. Also, the sprites could use some changes in the pivot point. Depending on the pose of the character, it goes slightly up or down. I noticed it mostly while going upwards in the beginning of the game, as soon as I stopped moving the character moved a bit downwards due to the sprite change.

Overall this is a nice shooter with the buying mechanics. Round 6 felt hard as hell, it was the farthest I managed to go!

Wow, this is the most feedback I have ever gotten. I'll try and fit everything Into a message here.

The music was made quickly from @Jengobapp as It was a Game Jam so we couldn't use too much time on creating that. I noticed It was also a little bit too quiet as well however by the time I noticed we had to submit it.

The ghosts Is a work In progress as this was a little rushed on the 3rd day to ensure we had everything there for the Ghosts Theme and the game Itself Is really hard to get past any wave because the ghosts are unbalanced and move way too fast. We do plan to update them and make them have a flashing effect and a sound effect. It wasn't Intended for our game to be as dark as It was when In the engine the game looked fine and wasn't dark at all. While we were going to add lights with the ghosts we didn't have enough time to Implement It and nor did It work how we Intended It to when we tried. 

Shooting Is a really difficult one to fix as well, there are a lot of issues with it which we will fix however the way It was scripted only allowed players to move forward to shoot in that direction but that was all we could do during this time. 

The Environment and the barriers around the map were there to make It look like a never-ending city, by adding a wall of buildings would have made the map look pretty bad In our opinion. We also only have these barriers as temporary as we are hoping to expand the map further and further outwards for more exploration In the future and some more Buildings to add Inside the Interior too. 

The User Interface Is something that might not be possible to fix, due to the way construct 3 works the 3D Objects are always on the layer above the 2D Assets which Is annoying. The only way we can fix this would be to remove the taller buildings and make the HUD a higher elevation than the buildings which Is what we will do In the full release more than likely. 

I believe I know the Issue for the 2D Character and shouldn't be hard.

Anyway, thanks for your feedback. Ill talk to my team about this and get to work on It very soon!