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A jam submission

Temp Co and CoView game page

A short narrative game built for Mini Jam 115: Noir
Submitted by Aaaahron — 12 minutes, 42 seconds before the deadline
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Temp Co and Co's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#44.2004.200
Concept#63.8003.800
Overall#63.7753.775
Use of the Limitation#73.7003.700
Enjoyment#133.4003.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me! Aaaahron.

Software used
GB Studio 3.1., Aseprite, Pixaki

Use of the limitation
In a corporate world, everything truly is temporary. Workers, furniture, even the office itself won't last forever.

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Comments

Submitted(+1)

(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

What a coincidence, a Game Boy game and GB Studio! :) I have delved into what tools are available for Game Boy development because of GBJam 10.

Ah, thought the first scene was a title screen and was staying still for the music! XD

Then had some trouble finding out the key mapping (Z) (I think you should state the keys on the game page!); by the way, controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), so my Z it placed as a QWERTY’s W. Fortunately for movement, arrow keys are enabled. (After having played: I see in a comment of yours that J also works; so does Alt.)

Nice (meta-?)humour (cliff).

Nice, a choice for coming back home! Spoiler: not only two, but three! XD

And different lines the next day. I like the care for details!

Lots of concise humour and irony, this is great. :) "ERROR 1337"

Love the teleporting of the yelling boss. XD

I notice that my choice the second time for going back home triggers a line that takes into account my first choice, so, I know what this means… I am going to sparse the whole possibility tree. X) Spoiler: 1st time: cliff; 2nd time: bus.

Computer: I love such metatheatre. :)

Second run: ah, going to the desk before the boss triggers a different line! Really, attention to detail. Spoiler: by the way, the boss asks for "lines", yet we write "words". X)

Ooooh, that bus line about the cliff was entirely a coincidence!! So I have less possibilities to check, phew! XD :)

On day 2, you can ask the computer to print several times; is this expected?

Line on film about vampires in a rainy city: is this a reference?

Ah, on day 3, supposedly went by foot, but caught a glimpse of the bus!

Finally seeing the last possible line; by the way, sometimes, the automatic scroll makes some initial text disappear a bit too quickly. I think letting the player press a button to continue would be nicer.

Takeaway: cute (this is what you get with Game Boy! :3) and funny ironic fable on selling one’s soul to horrible mindless institutions in meaningless big-city life (never liked this mentality, so it resonates!). There were some various choices, possibilities, and niceties to check, which I like. :) The temporariness of everything is pervasive. I always feel like it is complicated to assess a narrative game, since the challenge aspect can be removed; I think it was possible to have the player think to accomplish some (absurd!) tasks, but maybe you wanted a more ‘peaceful’ route, which is fine after all.

A sweet and witty Game Boy tale. :)

Developer

Only just got around to checking this comment and thank you so much for all of this detail! 

I completely agree with controls, it's something I'm usually so diligent with but ran out of time. The copier was not intended and perhaps I could have made that funnier if I'd noticed it before releasing!

Submitted(+1)

liked the art and story driven part of the game. I had issues were I was unable to walk up and the character and if I pressed nothing the character started walking to the left. Not sure what caused that but it happened to me more then once sadly I wish I knew what caused it so I could help you fix that issues.

Developer(+1)

So strange! Thank you for playing and leaving a comment. Definitely need to put more time into testing next time!

Submitted(+1)

It made me remember Every day the same day, in both style and content, although it is a different story in your case, of course.

I believe i hit a bug in the second day: it said it was time to go home, but when i left the office the game did not allow me to go neither left or right, claiming he was late for work, but trying to reenter the office just told me to go back tomorrow.

I do not remember the exact steps i took, but i think that the first day i went home by bus, the next morning the bus left me in front of the office but i decided to try going away, getting the “late for work” complain. Entered successfully into the office, tried to talk to the boss, then went to the printer —i did not realize i had to read the note before starting my daily work, and i went another route first—, told be it was a “blinking machine”, back to the desk, read the note, wrote the “2,000 words”, the printer jammed, kicked the shit of it, the boss did not told me the cost would be deducted from my pay, and that’s when the player told himself the day is over and could not return home or the office again. Had to restart.

The second run, did not encounter the bug and could reach the end.

I enjoyed the experience, bugs notwithstanding.

Developer

Ahh that's so interesting! I had a couple of friends point out the same bug which is so interesting!

Thank you so much for the detailed feedback, I really appreciate it! Also had never heard of every day the same day but I'm thoroughly enjoying that now also. 

Submitted(+1)

Nice narrative entry !

Developer

Thank you!

Submitted(+1)

Cool idea and implementation of the theme. Liked the graphics and feeling from the game :)

Developer

Thanks for your kind comments!

Submitted(+1)

Creative concept, and beatifull art!!

Developer

thank you so much! 

Submitted (1 edit) (+1)

HELP

can you please tell me the controls.

i am not able to go to the next conversation.

Developer

Ahh of course! WASD or arrows for movement, J is the confirm or "A" button. 

Submitted(+1)

That was a cool concept and the use of limitation was very deep. Loved the art too