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Detective Noir's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #15 | 3.130 | 3.833 |
Concept | #24 | 2.994 | 3.667 |
Overall | #32 | 2.688 | 3.292 |
Presentation | #33 | 2.449 | 3.000 |
Enjoyment | #35 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Pobedin Kuanish, instagram: pobedinquanish
Software used
Unity 2020, Aseprite, MagicaVoxel, Paint
Use of the limitation
Using the falling floor
Cookies eaten
Maybe 15-20
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Comments
Semi-on-the-fly remarks:
I think it is super original to mix a whodunit with a puzzly no-return moving mechanic. :)
There are some other misspellings and language mistakes, often minor, but sometimes, they can make things more difficult to understand.
Takeaway: to me, this is an early prototype with the super interesting idea of mixing the no-return puzzle/platform mechanic with whodunit cluedo; I really like the originality! Both aspects could mix well; I just think that here, you apparently could not develop each enough: the spatial design is straightforward (not much of a labyrinth!), there should be some punishing mechanic (see above for an example: randomised culprit/everything* + possibly lives?), and the investigation should also be more complicated (several clues, possibly several things to guess — as in Cluedo! —, red herrings, possibly objects to find…). As a side note, I also liked the whole background and funny (? XD) story that comes with everything.
I would encourage you to develop the game more, there is much under-exploited potential. :)
* For the record, in the 1997 adventure game "Blade Runner", the replicant status of ALMOST ALL characters (with a few exceptions and contraints) is random at each run. :)
Здравствуйте, спасибо за ваш отзыв. Да, игра недоделанная, но я один и этот мой первый джем. Про многое я думал, но не знал как воплотить, да и времени не было (университет). Но ваш отзыв поможет мне доделать игру, хоть и не для этого джема. Про клавиши, я их сначала сделал управление с помощью них, но передвижение становилось очень сложным, и отвлекало. Диалоговую систему нужно также нужно сделать лучше, и музыку не мог сделать, а скачать с пиратских сайтов совесть не позволила;) Про орфографические ошибки, я из Казахстана и английский для меня немного сложен, и поэтому здесь вы видите работу гугл переводчика и немного меня.
Спасибо за ваш отзыв!
love the art style but i feel like the use of the limitation could have been better
because Dying has no penalty you just go back to solving the case, everything else was pretty cool tho
Спасибо за ответ
I liked that they implemented restrictions, so when the blocks fall, it really is * all temporary *. Management was unusual and a little difficult
спасибо за ответ
Ты из рОСИИ?
нет, из Казахстана