(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
[testing the navigator version; I shall see the pause menu later!]
Nice vampiresque title screen music and background action! :) The game seems very detailed.
First line: some misspellings, you may want to check it later. ;)
Talking portrait for dialogue/monologue… Really lots of details for this game.
Interface for ending night also detailed, with selecting pseudo-rectangle… Stopping here raising those details, there are too many. :)
Controls are layout-independent, great! :) (I have an AZERTY keyboard) By the way, arrow keys are enabled, but only Left and Right apparently: Up and Down do nothing on my keyboard.
I think either letting the camera centred on the vampire or going towards the walking direction would help, instead of having it lag behind: it hinders viewing what is coming (especially dangerous lights).
Glad you made a line indicating when to come back! :)
I think a sound and/or a visual showing that light deals damage would help; I noticed only when I took two ‘hits’ (I was at 60 HP).
Ah, only saw "Upgrades" in my second run! (Searching for where to spend.) Maybe make the text a little less faint?
Oh, I thought you increased the max health, but in fact, you only heal, as you do not regenerate each night! :o I would have thought so. Makes the game way harder.
Agreed with PerIta Soft once again that the best strategy seems to be to merely go to the/a main street, and then wait. I think some INCENTIVE to explore would have been great! Like, things to find / little quests, short but dangerous ways vs long safer ways (even when taking randomness into account). (Ah, actually, the initial Day 3 line is an incentive to explore the back alleys! :))
As for the opening mouth: I think it is no problem, even vampires breathe, especially when running! X) And it is cute.
Is the Enter key really useful? I do not see any items… Maybe I should have explored? X)
I like how the Days 1-3 lines are like a progressive tutorial. :)
Still not seen a single one of those back-alley people… :o Are they far??
The lights are super dangerous, because the flickering makes them invisible for a moment, and this is compounded by the camera problem. OH MY, dying right after writing this because of such a treacherous light!! XD On Day 5. This is the end of my ride, but I wish I had seen those remote people…
Oh weird, during the game over panel, I get the vampire uttering the line about getting back to his coffin!
Takeaway: nice atmosphere (never played "Vampire: The Masquerade - Bloodlines", but makes me think a bit of it) and concept, with LOTS of details that went into the game. Use of the constraint is interesting! Although the fact that you need only to navigate to the main street makes it less visible; I definitely think that stronger incentives to explore would solve this AND add variety (the remote loners is a good idea, but I still think this is not enough to make players take the risk; I went looking for them once, and could not find them — then again, I may be a poor explorer XD). And also, just some more feedback against those gruesome lights, please! XD And some sounds would help give both indications AND life (!) to the action.
The game is already interesting and has the potential to be even more by solving these issues, I think; I enjoyed this little vampire time. :)
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