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Unusual investigator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #18 | 3.280 | 4.400 |
Concept | #21 | 3.130 | 4.200 |
Enjoyment | #26 | 2.683 | 3.600 |
Overall | #26 | 2.832 | 3.800 |
Use of the Limitation | #32 | 2.236 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
JokerWD, (de)om0ng
Software used
Unity
Use of the limitation
Our main character teleports through time to solve an abandoned case.
Cookies eaten
During development, one of our employees ate a package of cookies and got fined for it "he should have shared :( "
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Comments
Semi-on-the-fly remarks:
Takeaway: clever concept, generally clever clues. I am not sure how the (clever) main mechanic (the noir mode) is related to the constraint, though? :o Maybe you mean that the current time is temporary, or that the player’s view of the past is temporary? I may have misunderstood.
The impliciteness of everything is great (and a good way to have less obvious clues than with text/speech); the three-time limitation for the noir mode made things a bit frustrating, as you cannot see all rooms at one time (which may be voluntary, to force the player to investigate more insightfully), but restarting was thankfully quick. I tend to think having another way to deal with the difficulty could have been better; for example, replacing the number limit by a time limit, and possibly randomising some stuff (such as putting the objects in random drawers!), so that the player cannot capitalize on his previous runs and still has some close investigating to do. :)
Really liked the concept, and the atmosphere in this lonely sorry house made me feel a bit blue… :o Nice one!
Lots of detail considering the 72hr time limit!
Noir mode was super creepy. Big fan of that.
One minor criticism would be that sometimes when interacting with white objects, I couldn't see my reticle to know what I was clicking on exactly - not a massive problem but a black and white point might help in the future!
We are very glad that you liked our game, in our future games will not be this problem.
Thanks for the feedback and playing :)
game looks really good great job on the graphics the music was eerie well in noir mode. How many scenarios did you put in I noticed that one time plating the body was in the closet in the room with everything being thrown around and all the draws and even the fridge missing. And other times it was a suicide in the bath room with pills all over the place in the past.
In our game there are only 3 scenarios (robbery, suicide and violence ). Probably random in our game does not work very well.
Thanks for playing :)
ah nice I got the 2 wins but probably didn't see something for the violence probably used noir mode in the wrong rooms for it.
To me, the game lacks instructions: i did not read the game’s page at all, so i was just walking aimlessly trying to find out what i was supposed to do and at the end had to close it, confused. Then, once i read the page, i tried that noir mode a couple times when, all of a sudden, it stopped working, forcing me to close it, confused again. If only i read the page properly, i would have noticed that it works three times.
Conclusion: i have to read more carefully.
But the game also could tell me how many times i have left. And what i am supposed to do.
Graphically, this game is very good. For some reason, the thing that impressed me the most was the reflections on mirrors and glasses, although the one in the shower is wrong and shows the living room instead.
However, the house feels “empty”: there is nothing in the drawers, closets, fridge, etc. and looked more of a show house rather than somebody’s home. Once i found out about noir mode and that it transports me back to the past, i assumed that the house was on the market and the night of the death would be different, but it was not the case.
Did whoever lived there kill themselves because of the emptiness of their lives? Who knows such things….
I guessed that the reason for blocking me access to some areas during noir mode was to force me to choose carefully how to spend the three opportunities. However, as a player, i felt that it was more an inconvenience that anything else.
The music is simple, but very effective. Specially during noir mode, that gave me the creeps as i believe it should.
Finally, distributing the game for Windows in a RAR archive is an inconvenience for some of us, because the File Explorer cannot open such files and had to download unrar just for it. In a jam is not so much of a problem, but in general i would advise to stick with ZIP.
I hope my comments do not sound too negative, because i think this game is good and the problems i wrote about are just the result of the short time window that the jam allows.
Very well done!
Thanks for your feedback, we appreciate such a qualitative review on our game, we will try better in the future to fix all our problems and become better.
And, of course, thanks for playing. :)
Best game I saw so far, really love the different scenarios and how you have to solve the murder, It's a little bit like cluedo. Gave it a max score.
Thanks for the comment, glad you liked our game, will try to make good games more :)
For some reason the game cannot be loaded
Sorry, I made a mistake in the settings now everything is fixed