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A jam submission

Kings and DungeonsView game page

Help the King get out the Dungeon
Submitted by EDRO — 4 hours, 18 minutes before the deadline
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Kings and Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#103.6923.692
Overall#213.0383.038
Enjoyment#242.9232.923
Concept#253.1543.154
Use of the Limitation#322.3852.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just Me

Software used
Godot Aseprite

Use of the limitation
You are stuck in an dungeon

Cookies eaten
2 packages

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Comments

Submitted(+1)

The art is amazing! but a couple things i noticed, since i also code in Godot.

The character doesn't feel responsive - this is due to several things. 

1. the character does not "bump" on a ceiling. to do this, simply check if is_on_ceiling() and set the y velocity as such.

2.the character rockets downwards when stepping off of something due to something similar - their y velocity doesnt stop building up when they're on the ground. add is_on_floor() and set y to zero every frame (its a good bandaid solution, im sure theres a better one)

3. character feels slow. this is due to the jump height being so large. either decrease it, or make it so that several jump height is variable

4. characters or bomb hitbox are wayy to big - decrease the collision2D size considerably.

The art in this game is amazing though! the doors feel responsive, and this is some decent level design!

Developer

Hey man, you comment is amazing, thanks, im new to godot and that things are goona help me a lot in the future jams, due to reasons that i explained in the game bio, some parts of the game were deleted, so i decided to increase the hitbox to make the game harder, cause it was easy, but the result: its a lot harder


THANK YOU VERY MUCH

Submitted(+1)

The art looks good! But would prefer if the enemies don't throw bomb the very moment I enter a new room.

Developer(+1)

Yeah, i change that so the game would be that easy, but at the end its to haard, maybe in the future i work on this again

Submitted(+1)

Very nice art!

I found dodging the bombs to be difficult. Character movement doesn't feel very responsive, and the blast radius on the bombs was much higher than expected. (My character often died from a bomb on the ground exploding even though they were jumping and almost touching the ceiling.)

Developer

Yeah, there was some bugs you can read them on the game bio, and because of reasons that its on the game bio too, i had to remove some things, and i increase the radius so the game wastn to easy, but yeah, the result: its to hard

Submitted(+1)

Some rooms catched me a bit of guard, but the game base  you made is  fun!

Developer

Yeah thanks man, the enemy ai was a little bit strange, so in some rooms you spawn and them start spaming x

Submitted(+1)

Perfect use of assets! Fun and juicy.

Developer

Thanks Man :D

Submitted(+1)

The art and animation is awesome!

Developer

ThankYou 

Submitted(+1)

fun game, love the style and art. It got tricky pretty quickly (maybe I'm just bad tho), but all in all, a really good entry. Kudos!

Developer

Dont Worry, because of reasons that i explained in the game bio, part of the game was lost, so i made the game a little hard xD

Submitted(+1)

The art in the game was simply stunning! Would of liked the option of having spawn points as dying and having to restart and walk slowly back to where I died was quite annoying and ruined the fun for me in the game. Perhaps adding a sprint feature could improve this? Anyways, good game and with slight adjustments could be great.

Developer

Hey thanks, yeah i had some good thinks but , due to "problems" that you can read in the game bio, i lost some things and the games was to short so i delete the checkpoints

Submitted(+1)

Arts, color, and simplicity are just perfect. If it's a girl, that would be more resonating to the theme I guess ;)

Developer(+1)

I didnt follow the theme because i didnt like it :( but yeah, i had big hope of this game but i lose a big part of it due to an crash, so yeah