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Reliquary of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #14 | 3.750 | 3.750 |
Concept | #27 | 3.625 | 3.625 |
Overall | #32 | 3.344 | 3.344 |
Presentation | #33 | 3.375 | 3.375 |
Enjoyment | #55 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programming- Michael McEachern, Story- Andrew McEachern, Art- Mandi Lynn
Software used
Unity, Clip Studio for Art
Use of the limitation
Main playable character fights generations of heroes feeling a dejuvu like 'loop'
Cookies eaten
No cookies, many tiny chocolate bars though!
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Comments
I like the artstyle, music and story! I did have some trouble reading the text due to the size.
This is a very nice looking game. I really liked the concept with the immortal villain fighting against several generations of heroes, but I was confused about the character motivation. Why they guarded the relic in the first place, and what the relic even was?
I guess the fact that I cared to wonder about it shows the story concept was good. ;)
The art is really good!
Thank you! Glad you liked it. :)
Good job on this game. Not sure if I took the fastest route, it took me 3 fights to win
It is a nice concept, visuals and audio are good. The fight can be cheesed by spamming the attack button (can attack up to 4 times in a turn) but the balance is cool. Not sure if the heroes got stronger over time or stayed the same though.
Good point adding a web version :D I would have skipped it otherwise
Yeah we found that bug after the jam was done. I think it might have been created in the 11th hour when try to fix something else haha. Thanks for playing our game though hope you enjoyed it :3
Hello, I added a build so you can play it on the web. Sorry first time doing a game jam and also uploading to this site xD