Play abomination
The Last Druid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #223 | 2.583 | 2.583 |
Presentation | #226 | 2.667 | 2.667 |
Concept | #231 | 2.833 | 2.833 |
Overall | #248 | 2.417 | 2.417 |
Use of the Limitation | #315 | 1.583 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Use of the limitation
I focused on colour instead. Oops. The as-yet-unimplemented story will show that the druid is having nightmares which are causing his powers to corrupt and create abominations.
Cookies eaten
4 doughnuts and a flapjack
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Comments
Fun game with a creative win mechanic! Really reminds me of vampire survivors and 20 minutes till dawn and I loved both of those games. I think with more UI and polish this game can be really cool too.
Great to hear from someone who knows those games! I've got a lot more content and polish planned, just didn't have time to get it all in.
sorry for the late response, but nice game overall!
No worries, thanks for the feedback!
It's a cool idea, but there are some flaws, but in general it's not bad
Thanks for the feedback! Anything in particular you didn't like?
Druid survivors is that you? Good game, needs a bit more balancing & the relation to colors isn't obvious at the start but it's promising. Some UI would add a lot.
I'm glad to see someone who knows Vampire Survivors trying it out. Hopefully the relation to colours gets a bit more obvious when you upgrade the flowers a bit! Thanks for the feedback, definitely going to figure out a nice way to represent hp/exp
Sometimes I die suddenly :D. 7/10. Show how much health they have.
Will do! Thanks for persevering
I had a hard time progressing. The enemies take a bit to kill and then they start spawning too quickly and clump up, that it leads to not being able to kill anything. I think you could either lower enemy health, or increase player attack speed/damage, or something to alleviate it.
I like the placeholder art actually haha. I wish I could have gotten further to see how the other mechanics work!
Ahh, I'm sorry to hear that. I've definitely overtuned the difficulty a bit! Didn't have anyone to playtest during development. When you collect 5 bones you can unlock a thorn whip that does aoe damage. Without that you're a bit stuck! Thanks for the feedback.
Oh cool! Let me see if I can manage 5 real quick :D
I did it! Definitely got easier once I got that!
Nice! I'm definitely going to make the spawn rate accelerate a little more gently, and maybe make the bones a little easier to pick up.
Though I like the idea of revitalising a wasteland, I could essentially not get anywhere. Perhaps I'm missing a key mechanic? The enemies spawn so quickly and my attack is so slow that I end up almost never killing any of them (unless I go in straight lines, which tends to get me killed). You note "a good build order" below, but I'm not even getting to a point where I can build things.
I would have liked to see some more feedback and information in the game (presumably a victim of jam time limits?); not knowing how much HP I have left, whether I've been hit, or how many bones I have really helped to compound the feelings of frustration, which is probably not what you had in mind.
Overall, I like the concept of this game, but I can't get to a point where I can see the results of that concept.
Sorry for that, I've definitely made it a bit too difficult. You're not missing any mechanic, it's just that you need to get your first level up to start snowballing. If you can get 5 bones you get to level 2 and the whip makes it much easier to progress (and level 2 whip one-shots the mobs). But it's my fault for making it so difficult when everyone has so many games to try. I wanted to edit the sprite to represent his HP to keep the UI minimal, but yeah I ran out of time. Thanks for the feedback!
Cool game. Though its hard to win xD.
Thanks! It's doable if you figure out a good build order :)