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frithknight

23
Posts
A member registered Jul 21, 2022 · View creator page →

Creator of

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One of the most polished games in the jam. Fun and very clean. Good work!

Great to hear from someone who knows those games! I've got a lot more content and polish planned, just didn't have time to get it all in.

No worries, thanks for the feedback!

Thanks for the feedback! Anything in particular you didn't like?

Great work on the polish and having everything in a clean and playable state. The concept is clever. I think it would help to be a little more zoomed out/have less UI on the screen at the start so you can do some strategic planning. I couldn't always see all the objects in the room so I had to use some trial and error to clear rooms, but I think it would have been even more rewarding if I could have fully planned out my strategy before clicking go. 

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I'm glad to see someone who knows Vampire Survivors trying it out. Hopefully the relation to colours gets a bit more obvious when you upgrade the flowers a bit! Thanks for the feedback, definitely going to figure out a nice way to represent hp/exp

https://itch.io/jam/mini-jam-111-colors/rate/1634784

Here's mine. Might be worth reading the comments on the page if you get stuck. I seem to have made it a bit difficult

https://itch.io/jam/mini-jam-111-colors/rate/1634784


Here's mine if you're up for a challenge :). People have been finding it hard but if you can collect 5 bones and get the thorn whip unlock it gets easier. 

I'll try yours when I'm home.

Will do! Thanks for persevering

Nice! I'm definitely going to make the spawn rate accelerate a little more gently, and maybe make the bones a little easier to pick up.

Sorry for that, I've definitely made it a bit too difficult. You're not missing any mechanic, it's just that you need to get your first level up to start snowballing. If you can get 5 bones you get to level 2 and the whip makes it much easier to progress (and level 2 whip one-shots the mobs). But it's my fault for making it so difficult when everyone has so many games to try.  I wanted to edit the sprite to represent his HP to keep the UI minimal, but yeah I ran out of time. Thanks for the feedback!

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Ahh, I'm sorry to hear that. I've definitely overtuned the difficulty a bit! Didn't have anyone to playtest during development. When you collect 5 bones you can unlock a thorn whip that does aoe damage. Without that you're a bit stuck! Thanks for the feedback.

I have rated yours :)

Great concept. I think it would be better with smaller jumps like flappy bird, and if the environment went back to being dark after the echo fades

I really like the use of the music and the visual effects. Well done.

One of the best I've played so far. 

Nice puzzler with good visuals, peaceful music. Would be nice if I could zoom in a bit

Very good! Tiny tip: make a hotkey to restart the level, because your players have both hands on the keyboard so grabbing the mouse is to restart is a bit annoying. 

I really like this one. Nice visuals, sound and concept. 252 kills. I couldn't quite understand why the shotgun sometimes sent me much further than other times

Nice game! I found the skill based bits quite difficult.

Thanks! It's doable if you figure out a good build order :)

This was very fun for someone who enjoys aim trainers. One tip would be to make the numbers a bit more prominent and maybe get bigger/turn red/something when they get low.