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Deathball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #80 | 3.242 | 3.400 |
Enjoyment | #86 | 2.956 | 3.100 |
Use of the Limitation | #91 | 3.242 | 3.400 |
Overall | #91 | 3.051 | 3.200 |
Presentation | #119 | 2.765 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MrTwister
Software used
Unity, Aseprite
Use of the limitation
All enemy's and the player are killed both in a single hit. However the zombies can be killed much more easily.
Cookies eaten
Unfortunately, zero :(
How was your experience with Mini Jam?
Great fun honestly! I didn't interact with anyone, but just programming was a good time
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Comments
Very interesting concept! I only wish I had a little more control as a player.
The visuals and the concept of the game was nice!!
I like the placement of the world's environment. The visuals and the animations was smooth.
Great job prototyping such an amazing game.
Hard work pays off...
Good luck with the jam I hope you like other games too<3
Ok the death animation take our breath from laughter :-D
But we found the game hardly playable: even after 4 runs we failed to effectively predict the ball trajectory.
death animation for the player is really nice!
The concept is good but the controls were hard to adjust. I feel like I can get used to the controls if I played long enough. It just takes a while to get used to. A U.I that could show the direction of where the ball is going is probably going to help a lot, in my opinion. Good job overall.
Thank you very much! The difficulty of the controls were intended and I feel with enough practice one can adjust. A UI which can aim the ball does sound like a good idea to add in the future though in the options or something.
Thank you again for taking the time to play my game! :D
It's a unique concept with some interesting gameplay. I don't have much more to say.
Great game, the pitching and hitting is quite smooth, I would prefer better control as the zombie who come from the side, easily kills me since it is so impossible hitting to the right and left corner. Anyway, the game is fun and animation is quite smooth especially for game over screen. A little more polish and this would be awesome games, Keep up the great work!
Thank you so much! While the difficulty of ball control was intentional it is a little over-precise at times! I'll look into refining how the ball is hit for future polish! :D
Trying to aim was really hard but intended i think, Multiball does make it a lot smoother. UI and design is so clean! Would have loved to hear some SFX and maybe some music with it, think it would make the shots feel so much more impactful.
Thank you so much for playing! The difficulty in aiming was definitely intended, though there will an option to help with aiming in the future if I decide to polish the game alongside some SFX and music :D