🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles


A member registered Jun 03, 2017 · View creator page →

Creator of

Recent community posts

You are your own worst enemy.

Just finished making my first browser game!  Come check it out if you're interested!
Wanna get a little competition out of this?  Why not post a screenshot of your highest score here!

And here is a video of my own personal playthrough!

(Edited 1 time)
Download the game here!
I am here to announce the release of my latest project; The Minute Gamer!  This project was created out of inspiration of various old-school games, especially games seen in an arcade environment.

In this project, you will find a series of minigames which all range from fast-paced action games, to stealth and puzzle games.  The theme for each game is that they must be beatable within a matter of minutes, and maintain a consistent and simple control scheme.

This is an ongoing project, which will continue to have minigames added into its collection as it gets updated.  As of right now, there are 4 minigames available to play.
Download the game here!

I really liked this game, the graphics and sounds were good.  The gameplay was also pretty fun, but it felt a little too challenging.  While I could reach the boss door, trying to get the silver key was too frustrating for me, leading me to quit.

Overall, I'd give this an 8 out of 10.

The puzzle design was simple, yet challenging.  And the graphics did well to bring out the classic feel of the game.  I could see this turning into a good, full-blown puzzle game with multiple levels.

A couple criticisms (Really, just me nit-picking), the controls could've been a little smoother; controlling my avatar felt difficult.  Also, the overall chamber looks too much like an obvious Zelda clone.  I'd make the blocks/tiles a little different next time, to maintain originality.  The avatar, boxes, and chests all looked good though.

Overall, I'd rate this as a 4.5/5.  :)

Wow, that was confusing at first, but I finally figured it out!  Great work on the puzzle design, it was simple, yet challenging enough. 

I just put a game together where the enemies progressively get faster as your score gets higher.  I think that counts?

I'm trying to think of what this is supposed to mean as a game theme.  Could someone explain/provide an example?