Some good artwork and sounds put into this one! The gameplay is also pretty unique, but still fun and challenging; this was another great entry for the jam!
Elric Murphy
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Graphics were all done. Music was fun. Sounds were pleasing. Gameplay was *mostly* satisfying!
... I do wish the hoping enemies were either more predictable with their movements, or they at least telegraphed their jumps; I had one moment where one caught me by hoping two entire platforms at once. >_<"
All in all though, I beat daytime mode and made it halfway through nighttime. I'd love to play a more polished version of this game, because I see plenty of potential here.
Looking at the comments, I trust I don't need to mention the hitbox. X'D
The graphics were nice and it's a decent concept, but I do wish the music didn't reset everytime I died though; because I died a lot due to the awkward hitboxes, and the constantly resetting music made me kinda irate. :/
I did make it to the end, at least!
Seems like the pikes (green enemies) were tricky for a lot of people. X'D
I dunno, I didn't want the player to just vanquish them right on the spot, wanted to make sure the player was working for every kill. Perhaps I'll tone things down for the first level though, when I put out a "complete" build for this project.
Alright, I was able to play it this time! ^_^
I enjoyed that entry! Some nice music and pixel art going on here. I feel like the shield makes it too easy to chump the waves though, and I kinda wish there was a swish effect to go with my sword swipes; particularly, to indicate the zone my attacks are hitting.