Some good artwork and sounds put into this one! The gameplay is also pretty unique, but still fun and challenging; this was another great entry for the jam!
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Graphics were all done. Music was fun. Sounds were pleasing. Gameplay was *mostly* satisfying!
... I do wish the hoping enemies were either more predictable with their movements, or they at least telegraphed their jumps; I had one moment where one caught me by hoping two entire platforms at once. >_<"
All in all though, I beat daytime mode and made it halfway through nighttime. I'd love to play a more polished version of this game, because I see plenty of potential here.
Looking at the comments, I trust I don't need to mention the hitbox. X'D
The graphics were nice and it's a decent concept, but I do wish the music didn't reset everytime I died though; because I died a lot due to the awkward hitboxes, and the constantly resetting music made me kinda irate. :/
I did make it to the end, at least!
The art, music, and sounds were all good. Based on the description, I'm sure the game might've been fun to play, to. Unfortunately, the tall cliff that's meant to teach the double dash command felt impossible to climb up and I wasn't able to really experience the game. :/
I really enjoyed the style for this submission! For the most part the gameplay was well-done! My only criticism is that the jumping mechanics could've been clarified a little more at the beginning part.
Seems like the pikes (green enemies) were tricky for a lot of people. X'D
I dunno, I didn't want the player to just vanquish them right on the spot, wanted to make sure the player was working for every kill. Perhaps I'll tone things down for the first level though, when I put out a "complete" build for this project.
Alright, I was able to play it this time! ^_^
I enjoyed that entry! Some nice music and pixel art going on here. I feel like the shield makes it too easy to chump the waves though, and I kinda wish there was a swish effect to go with my sword swipes; particularly, to indicate the zone my attacks are hitting.
Maybe it's not the best game out there, but for the limited time you had to produce this it still had some fun visuals. Only thing I'd have done differently was not make the enemies' eyes visible when the area grows dark; the game felt a bit too easy and I quit at around 500 meters.
This was tricky, though most of my deaths I had blamed the lack of predictability; seems like enemies will spawn from anywhere, and I can't seem to anticipate the movements of some of them.
The game wasn't bad, though! I rather enjoyed this entry.
I'm considering making a separate build that has a few more levels, considering the reception this submission's been getting.
Hope the starfish weren't too aggravating, I actually had to tone them down once already; their attacks used to be more frequent when I first implemented them. XD