The ghost mechanic worked very well!
i liked the art too, but the controls where a little unresponsive… maybe controlling the character with the keyboard would be better.
Criteria | Rank | Score* | Raw Score |
Concept | #31 | 3.556 | 3.556 |
Overall | #43 | 3.194 | 3.194 |
Enjoyment | #45 | 3.000 | 3.000 |
Presentation | #49 | 3.222 | 3.222 |
Use of the Limitation | #60 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Blake Simpson
Software used
Unity, Adobe Illustrator, Blender,
Use of the limitation
Ghosts of previous run which can hurt the player
Cookies eaten
0
The ghost mechanic worked very well!
i liked the art too, but the controls where a little unresponsive… maybe controlling the character with the keyboard would be better.
Great game! my partner likes this game the most out of what she has played, she liked the tension the circle brought. I believe having some tense music as the circle gets close to you, would highly improve the overall feel of the game.
It did lag for me quiet a lot, and i ended up personally repeating it 6 times with only cutting maybe 1-3 trees each route. i believe reducing the amount of empty spaces by lets say 70% and replacing it with rock (cant cut through) would force me to use the axe and not just find a simple path.
But, all in all, great game!
nice game! I like the concept of running away from a growing terror while another one chases after the player, the controls are good but sometimes I get stuck on the trees and a missed swings can lead to time lost. The graphics and sounds are great, it gives tension and depth to the experience, it has good replay value, overall, I enjoyed playing this one! congratulations! keep it up!
interesting concept. im not sure if the graphics are meant to look so grainy, but it has something to it.
Really unique concept! Getting upgrades and being able to shwack several trees in one swoop is pretty enjoyable, and I definitely like that the difficulty later on really depends on how the player performed earlier. Graphics/animations were solid. Wish it had music though! Nice work!
The game is fun I do wish the lumberjack collider was a little better and didn't get locked in place. The ground kept splitting on my end idk what the issue is I have had similar problems with unity tiles maps if that's what you're using. I do wish if you were safe, you could keep playing and add a score feature to the game. The graphics were good and overall nice game idea and execution could just use a bit of polish.
Edit: After playing a few more rounds the collider worked better just had to get used to it and make sure to work around it was quite fun!
Extremely well-done graphics! However, it was frustrating how the lumberjack, when colliding with a wall, got stuck to it instead of sliding along it.
It ran slowly for me. My computer isn't that fast, so this may not matter much. Regardless, some instancing for all of those trees would be handy if you aren't already doing it.
This really rules, I love the choices you made.
The gameplay is well tuned-- it nicely exceeds the premise of a maze game by letting you cut your way through. It still rewards you for navigating well, but allows for a faster circle expansion than would be feasible in a plain maze escape, leading to really frenzied and exciting gameplay.
The custom loading screen was a really nice touch, and very clean. Cool premise to boot.
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