Getting off the platform was a bit touchy, but I liked the slow movement. Great game
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Moriarty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 3.467 | 3.467 |
Presentation | #10 | 3.467 | 3.467 |
Overall | #12 | 3.233 | 3.233 |
Use of the Limitation | #13 | 2.867 | 2.867 |
Enjoyment | #13 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
phaser, vscode, piskel, tiled, ffmpeg
Use of the limitation
Moriarty is in Limbo! Game does not end when player dies, he has to play differently to escape from this place!!.
Cookies eaten
None
Comments
Cool entry and lovely music!
Was a really cool take on the limit and theme, steam jet packs need to be more common haha.
I did find the movement a bit slow / unwieldy but also part of the fun as getting used to it I found.
Great work
This is so cool :D
I could imagine a polished version of this game to be a really successful endless mobile game. I liked the idea of switching the direction when you die as well, nice entry :D
Pello! I did my stream a little early today and i missed you! Check out my review at https://www.twitch.tv/scalphamission
Feels very "crunchy", which is nice. If you added score counting (gain score with time, loose upon dying) I could see this as a fun little mobile game.
The use of the limitation was interesting, gave a new perspective to the game although the only thing stopping you from going the opposite direction was the camera position.
Took me a bit to get the hang of the controls but overall it was enjoyable and challenging, a nice short experience. :D
Now this is just something extra but some visual indicator that you were dead/alive (like a different palette) could've helped sell the idea that you were changing between life and death.
Notes: Personally this was one of the hardest limitations to create an original mechanic apart from narrative. I spent a couple of days just thinking and discarding ideas.
- Zombies? meh…
- A player that starts as human, then zombie, then skeleton and then ghost? meh..
- A world where when you die you go to a mirrored scenario (the other side) meh…
Finally I did this in a day. when you die you have to change direction, while you are in Limbo. It’s short, but hard to beat.
Anyway, I was interested in using a new physics engine so at least I learned something new. I hope somebody likes this thing lol. I’m eager to see other people’s ideas!
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