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The Last Fuse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #9 | 3.900 | 3.900 |
Overall | #41 | 3.050 | 3.050 |
Graphics/Visuals | #58 | 3.000 | 3.000 |
Sound/Music | #59 | 2.700 | 2.700 |
Gameplay/Fun | #68 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
You have to pilot your spaceship but you only get one fuse to run one of your ships systems at any time.
What premade assets did you use if any?
the ambient spaceship sound is from ovani sounds
What are the Discord usernames of everyone on your team?
luna_smol
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Comments
Love the concept. Sucker for resource management. Was reminding me a bit of Iron Lung! Wish that there was some visual feedback for thruster movement!
oh for sure! I wanted atleast the buttons to have some visual hover interaction but I ran out of time
I dig the look, remniscent of old curses games like Rogue or Moria.
Really didnโt understand how to dodge the asteroids though. I made it through by dumb luck, with 10% hull remaining, whew :)
Very unique! It reminded me a bit of something you'd see in a Miziziziz-style game, I really loved the vibe!
Iโm not entirely sure yet if the gameplay loop has long-term potential (for my taste only), but it was definitely an experience, especially for something made in such a short time. Great job!
Took me a while to wrap my head around this but I think I get it. I cycle through the four different "systems" to manage my battery, air supply, thrust toward reaching my destination, and radar to detect asteroids. I then use my thrust to make it to the destination and avoid asteroids seen on the radar. I think that's right?
I think this could really benefit from a tutorial. The main issue for me is understanding the thrust. It doesn't seem to always progress my cursor to the destination. I would spam it and it just didn't seem to move really.
There's something really unique here that gives me FTL vibes. Kind of a lo-fi space sim. I think the vibes are spot on, and the UI lo-fi style artwork is great too.
Oh I see how that would be confusing. You reach the destination passively while the thrust system is active, the buttons are only for dodging the asteroids. Maybe in hindsight not the best decisions, it was to give an incentive to stay inside the thrust system for longer risking not seeing the asteroids.
Ohhh got it, ok, that makes sense. Thanks for clarifying